The Rope constraint draws a physics rope between the target and the constraint object. No matter if the physics objects are moving or not, you are able to adjust their paths by adjusting the setting to define the bouncing, stretching and the damping behavior of the rope. If there are still physics objects at the both ends of the rope, then you can create electric wires or ropes around a fighting ring. If you assign the physics object at one end to be dynamic or frozen, then a bungee jumping prop can be created.
button to open the
Constraint Settings panel (Shortcut: Shift + F10).
button
and select Rope constraint type from the list.
button.
Please refer to the Setting Connection Relationship section for more information.
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Pick another Static insulator to create a rope. |
Two other ropes are generated with the same steps. |
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Note: |
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Because the rope is a soft body object, please make sure the Soft Body Simulation
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In the
Property section of the same panel,
you are able to adjust the Mass, Segment, Damping, Stiffness and Interaction values to define the
appearance of the rope.
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Segment = 3 |
Segment = 10 (default) |
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Stiffness = 100 |
Stiffness = 10 |
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Note: |
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If one end of the rope is connected to a Dynamic or Frozen object, then the object will fall but be held by the rope without falling forever. In the following example, you will find out how to connect a dynamic bead to a Chinese drum toy with rope constraint.

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