The Hinge constraint is one of the most commonly used constraint types. Whenever you need to have physics objects to rotate on a certain axis, then you can use this type of constraint to ensure the direction of rotation.
button to open the
Constraint Settings panel (Shortcut: Shift + F10).
button
and select Hinge constraint type from the list.
or World
buttons.
Please refer to the Setting Connection Relationship section for more information.
or Local Rotation
tools.
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In this case, the dynamic gear shall freely rotate by the Z axis (R = X, G = Y, B = Z). |
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button;
which ensures the dynamic object can freely rotate along the Local Z axis.
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