Physics Concepts (New for 5)

IClone Physics is a system where objects inside a project are influenced by gravity and interaction with other objects. Inside, you can experience natural properties such as falling, bouncing, flapping and others. Any object assigned with physics properties also recognizes other objects with similar physics settings.

Once you play these physics, objects can automatically generate animations as soon as they interact with other physics objects. Now you do not need to manually produce animations by setting keys or puppeteering, which can sometimes be time-consuming and difficult to achieve a natural feel.

Physics Objects

Currently, the physics settings can only be applied to Props and Accessories. Once applied, the objects in these two categories will become Rigid Body or Soft Body.

Rigid body

Rigid body dynamics enable you to simulate objects with a high degree of realism such as fall, collide and bounce. All these movements are controlled by physics properties such as mass, elasticity, friction, damping, impulse, collisions, constraints and others. You may even add rigid body physics to any prop or character in order to add another dimension of interactivity between subjects.

Soft body

Soft body dynamics focus on realistic physical simulations that deform whole objects and singular planes such as clothes. Animations are now incredibly life-like as objects can accurately represent their elastic properties like rubber, squashed balls or jelly puddings. You may even simulate cloth effects, from a singular plane, with different material stiffness such as silk, linen or any other materials that will be affected by air resistance.

Optimization for Physics Simulation

In order to get the best results for physics animations, you may need to pay attention to the items listed below: