Self Cast Shadow Option (New for 5)

When you use the Self Cast Shadow mode, then you are using the so-called shadow map which covers all viewable parts of the scene, to globally calculate the shadow area for all objects that are able to cast a shadow.

Please note that the following parameters are global. You cannot assign different values for different lights in the project.

Resolution

Shadow Bias Adjustment

Shadow Range (Directional Light Only)

Quality Partition (Directional Light Only)