Puppeteering with an Existing Motion or Pose (New for 5)
Once you have created or applied a motion or pose to a character then you may need to amend some body motions or start acting with the pose in order to
generate a whole new motion. For this you can use the puppeteering methods.
Preparing Motion or Start Pose for a Character
If you want to start puppeteering with underlying motions, you may need to apply or create a motion for the character first. The methods are:
If you want to puppeteering a character with a start pose, then you may either:
Apply one of the G5 (generation 5) pose templates from the Animation >> Motion >>
Content Manager >> 00_Pose library.
Create a custom start pose by
Creating and Saving a Unique Pose.
Puppeteering with a Motion or a Pose
Select the character that has an applied motion or pose.
Use the Masking Puppeteering and Multi-Layer Recording in the Motion Puppet panel,
or the Multi-Layer Recording in the Direct Puppet panel
to puppet and record the motion for the static body part.
After puppeteering, the original motion of the body part will be replaced with the puppeteered motion.
If the underlying motion has intense movements, and you want to puppet and rotate a specific body part,
then it is highly suggested that you use the Primary Rotation or Secondary Rotation modes in the
Direct Puppeteering - Rotate method.