The Direct Puppet allows you to record body motions layer by layer. You may then
separately record motions for different body parts and
the outcome is a combination of motions you have designed. This method is suitable for generating a brand new motion from scratch.
Apply a character. Initially, it is still with only an idle pose.
Open the Direct Puppet panel.
Go to the time frame where you want to start producing your custom
Puppet and record a motion for one specific body part. Please refer to the
Using the Direct Puppet Panel section for more information
about recording body part motions at once.
Toggle the Screen-based Movement mode and record the hip panning to the left
Go to the same start frame again and repeat the last step for other body
Toggle the Screen-based Movement mode and record the leg stepping aside
You may optionally rotate the camera to another view to puppeteering
another body part.
Toggle the Screen-based Movement mode and record the
hand stretching up motion.
Follow the same method to repeat puppeteering and recording with
other body parts.
Toggle the Primary-Rotation mode and record the
waist rotating motion.
If you are not satisfied with a motion outcome of
a certain body part, then you may individually remove the
motion and record again. Please refer to the
Removing Motions of Body Parts
for more information.
Click the Play button on the play bar to view the puppeteering recording results.