Matching Walking Loop to the Transformation Distance (New for 5)

  1. Given a motionless character that moves from left to right, along a path, as below:
  2. In the Body Puppeteering Panel, select the Basic Walk preset from the Base Motion category.
  3. Switch to the Slider Control tab.
  4. Start to preview (hotkey: Space bar) or record (hotkey: Alt + Space bar).
  5. The character then starts to perform the preset motion in a loop. You may drag the Speed sliders to affect the motion in real-time. Because the Speed value decides the speed of the looping motion, you may use it to match the distance of the path.

    One step by a lower Speed value.

    Two steps by a higher Speed value.