Masking Puppeteering and Multi-Layer Recording (New for 5)
Masking Puppeteering means to puppeteering individual body part by masking out the unwanted body parts of a Body Dummy. You may extract a specific body part motion from the
presets in the base motion.
Masking Puppeteering
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Select one of the presets in the Base Motion.
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Make sure that you have switched to the Mask tab in order to show the body dummy.
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Press the Space Bar to start previewing. (Or click the Preview
button and press the Space bar)
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The complete base motion.
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Deactivate the body parts of the Body Dummy in order to
mask out the motions from these body parts.
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Ignore the legs motions.
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Use the standard method to preview or record the character's motion. Only the selected body parts will be puppeteered.
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Only the motions of the upper body are recorded.
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Note:
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Click the button to deselect all the body parts.
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Click the Play button on the play bar to view the puppeteering recording results.
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Multi-Layer Recording
Multi-layer Recording is about recording character motions,
layer by layer. It is helpful when you need to do
mix-recording. This way, the character can generate thousands of
motion combinations from a limited number of templates.
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Follow the Masking Puppeteering procedure described earlier on this page, and record a motion of a specific body part.
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Go to the time frame when the previous motion starts. Select another motion
preset.
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Pick other body parts on the Body Dummy.
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Select only the legs for recording their motions.
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Puppeteer and record the motions of the un-masked body parts.
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Repeat to record motions of individual body parts (layer by layer). This way you may generate a whole new motion with your own puppeteering.
Note:
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If you do not select other body parts in Step 4, then the motions recorded in Step 1 will be overridden.
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Click the Play button on the play bar to view the puppeteering recording results.
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