Export Type

The options in the Export Type section determine the inclusion status for export. You are able to set the resolution of the texture images and embed the external texture images to the object.

For Exporting Props (with or without Animations)

For Exporting Non-Human Characters (for Pro only)

For Exporting Non-Standard Human Characters (for Pro only)

Exporting with Maximum Texture Size

The Max. texture size decides the resolutions of the texture images. The higher the resolution the better results you get in iClone.

Please note that the original texture images that are larger than the Max. Texture Size will be shrunk to fit the settings, while the ones that are smaller than the setting remain unchanged.

Original look in 3DXchange.

Export 256 x 256 texture
Result in iClone

Export 1024 x 1024 texture
Result in iClone

Export 4096 x 4096 texture
Result in iClone

Embed External Texture

After loading a model into 3DXchange, the model may already contain texture images. You are also able to assign custom texture images to the meshes. These images can be embedded into the model or kept externally.

Please refer to the External Texture and Material Sharing section for more information.

When you export the model, you can determine if these texture images are to be embed or kept externally by activating or deactivate the Embed External Texture.

Given an object with both embedded and external texture images, as shown below:

  • The Diffuse texture of the roof is External.
  • The Diffuse texture of the wall is Embedded.

Export with the Embed External Texture Activated

  • The external texture image is embedded into the exported object, which can increase the size of the exported file.
  • Export with the Embed External Texture Deactivated

  • The external texture image remains external and will be put beside the exported object. Although the size of the exported file does not increase, you need to move the texture image along with file when you move the file to another location.