In this section, the check boxes are to be selected according to your target 3D tool. It is highly suggested that you utilize the
Target Tool Preset drop-down list if you are not an advanced user.
If you are an advanced user, then please read the following sections before you adjust these settings.
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Original look in 3DXchange. |
Export 256 x 256 texture |
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Export 1024 x 1024 texture |
Export 4096 x 4096 texture |
The appearance of the model in 3DXchange. |
The diffuse and opacity textures are merged into two identical texture with RGBA data (*.PNG, *.TGA, *.TIFF). |
The result in Unity when the textures are not merged. |
The result in Unity when the textures are merged. |
The gaps between body parts. |
The body parts are merged. |
Note: |
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Sculpting and Painting iClone Standard Characters
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The eyeballs do not follow the character's movement. |
The eyeballs follow as the character moves. |
All facial bones are kept. |
The facial bones are removed except the bones for controlling eyes. |
The jaw bones are kept. |
The pivot of the accessory is relocated once it is in iClone. |
Redundant nodes show after the character is loaded in Maya. |
The redundant nodes are removed. |