Mapping Facial and Extended Bones (New for 5.4)

In the Converting Models to Non-standard Characters procedure, you are mainly mapping the Body bones to the standard bone structure in order to apply motion-related features to the character in iClone.

However, if you want a non-standard character to be able to have facial expressions or spring effects, then you need to separately map the spare bones as facial, jaw and eye bones (for facial expressions) or extended bones (for spring effects or setting motion layer keys).

Please refer to the sections below for more information: