When you want to convert your custom characters, which are made in other 3D editing tools, for use in iClone as a non-standard human character, then you need to first Characterize the custom model in 3DXchange.
The characterization procedure maps the custom bones of the models to be under the control of the Reallusion Bone Structure.
Before being converted to non-standard human character. |
Under the control of the Reallusion Bone Structure after being converted to a non-standard human character. |
Once the character is converted into iClone then you are ready apply motions to the Reallusion Bone Structure, which drives the custom bone structure to move in the same manner. Since the Reallusion Bone Structure is invisible, then the result will look as if the custom character is applied with the motions.
The motions applied to the non-standard human character are actually applied to the virtual Reallusion bone structure. The virtual bone structure drives the non-standard human character to perform the motions. |
In order to convert a custom character to a non-standard human character for use in iClone, then you need to use the Convert to Non-Standard procedure in the Characterization Mode.
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