Modifying Texture Settings - Basic

We will take a Prop as example to describe the method of modifying texture settings of the seven channels.

Basic Settings

  1. Pick the prop in the project.

  1. Generally, iClone goes to the Set/Props/Modify page automatically. In the Material & Texture Settings section, select one of the texture channels and click the Launch button to open the texture image with your predefined image editor.

  1. Modify the image in the texture editor. Remember to Save the image after you finish adjusting the image.

    Before Editing

    After Editing

  1. Go back to iClone, click the Update button. The prop will update its texture automatically.


Note:

  • Every time you change the texture in another image editor, you need to save the texture with its original temp file name and click the Update button to apply the result when you switch back to iClone.

  • : You can select an image file directly to replace the texture by clicking the Import Map button.

  • : If you save the texture as another image file, you have to use the Import Map button to load the image.

  • : If you want to remove the texture, click the Remove Map button.

  • : Press the UV Reference button to launch the image editing software opening the UV image of the selected object; you can paint the texture based on the UV position.

  • : If you want to keep the texture for further use on another object, click the Export button for each channel of the textures.