Video Tutorials

You can follow the video tutorials below to quickly get familiar with iClone 7. Since iClone 7 covers most features in iClone 6, you can visit additional iClone 6 video tutorials to learn the classical features. You may also get more product knowledge from the online manual.

HDR Bloom Enhancement

  • 7.0 vs. 7.2 Detail Enhance
  • HDR Bloom on Popcorn FX Particles
  • Animating Glow Map & HDR Bloom

Enhanced Glow Settings

  • New 7.2 Detail Enhancement
  • New Glow Effect Features
  • Glow & Global Illumination

Timeline - Enhanced Timeline Features

  • Motion Clips & Layer Keys
  • Speed, Loop & Time Warp
  • Saving Motions
  • Adding a Key Pose
  • Transition Clips

DOF - Basic Intro

  • How to Change Focus
  • Difference of Real World Camera and iClone One
  • Transition Regions
  • Turning on "View DOF Regions"
  • Looking at the Parameters from a Third POV
  • Fixing Conflicting Overlapping Focus Regions

DOF - How to Focus

  • Differences Between the New and Old iClone DOF
  • Turning "View DOF Regions"
  • How to Focus with "Pick Target" on Speedtree Geo
  • How to Get Boar Beetle Model

DOF - Animation

  • How to Turn on the DOF Track on the Timeline
  • Turn on "View DOF Regions" for Better Viewing
  • Adjusting the "Perfect Focus Range"
  • Separating Transition Regions and Blur Strength for for More Accuracy
  • Example Animations Using DOF

DOF - Settings

  • How Bokeh Works
  • Fixing Hair Issues When DOF Is on
  • Fix Use "Correct Transparency" Check Box

Speed, Loop and Time Warp

  • Clip Speed & Looping
  • Basic Time Warp
  • Layered Time Warp & Breaking Clips

Transition Curves

  • Transition Curve Basics
  • Combining Transition Curves
  • Transition Curves in Character Movement

Sampling, Editing & Flattening Motion Clips

  • Simple Motion Key Editing
  • Sampling Selected Parts
  • Sampling & Flattening All Parts
  • Flattening & Editing Body Parts

Hand Gesture Clips and Motion Clips

  • Hand Gesture Contents in the Content Manager
  • Replacing Hand Gesture Motions by the Pose
  • Determining the Transition between Two Clips

3D Blocks & Mesh Data

  • Applying Super Tools to Beveled Props
  • Copy/Paste Materials
  • Quad Mesh Prop to Custom Wall
  • Manual & Auto-Load Mesh Data

Flexing Character's Muscles with Morphing Animation

  • Sending to Character Creator
  • Saving your Morphs Character After Tweaking
  • Things to Watch out for
  • Sending to Morph Creator
  • Learning about the Scene Tree Relation to Morphs
  • Baking Sliders
  • Going to iClone and Adding Animation
  • Opening Morph Animator inside iClone
  • Setting Keyframes
  • Saving Morphs with Transforms. Collect Clip

Three PBR Workflows for Sketchfab Download

  • Three Main types of PBR Workflows
  • Going to the Sketchfab Site
  • How to Convert DAE to OBJ in Blender
  • Working on the Beetle (Metallic/Roughtness workflow)
  • Working on the M8 (Metallic/Glossiness workflow)
  • Dealing with the Glossiness Map
  • Working on the Car (Specular/Glossiness workflow)
  • Working on Flamethrower (Spec/Gloss variation)

GI Anchor Follow for Large Scene Illumination

  • GI Range and GI Anchor Relation
  • Turning Voxels on to Visualize GI Area
  • Linking GI Anchor to Camera

Vitalize Bouncing Ball with Morphing Animation

  • Learning More about Animation Principles
  • Sending Model to Morph Creator
  • Exporting as OBJ Format
  • Exporting OBJ
  • Importing Multiple Selection in Morph Creator
  • Different Export Methods into iClone
  • Helping You Save Time with Transforms
  • Animating the Morphs

Real Camera System

  • Introduction to real world cameras
  • Fitting for different aspect ratios
  • Camera settings in iClone
  • Saving and Exporting the Camera

Substance Baking

  • Setting the Scene
  • Refining Substance Parameters
  • Individual vs. Scene Substance Baking

LUT Animation - GI Project

  • Organizing Your Stacks
  • Creating night Effect
  • Preparing the Rest to the Daytime Effects
  • Playing with Keyframes

Custom LUT in Photoshop

  • Instant LUT Effects
  • Layer LUT & Preview Scene
  • Use match color
  • Update LUT& Apply to iClone
  • LUT Custom Application
  • Apply Adjustment Layers & Preview Scene
  • Apply Adjustment Layers to LUT & Return to iClone

Convert Traditional Contents to PBR

  • Describing Legacy Model Texture Limitations and Workarounds (in Photoshop)
  • Simple Rules
  • Is it Metal or not/Creating a Metallic Map
  • Describing Two Material with a Single Texture
  • Is it Shinny or Dull/Creating a Roughness Map
  • Creating a Bump Map
  • Best Practices for Base Color Map
  • Overlapping UVs and Adding "Text"

Convert Traditional Projects to PBR

  • Open iClone 6 Projects in iClone 7
  • Switch PBR Mode
  • Add IBL image & AO Adjustments
  • HDR Setup
  • Light and Shadow Settings
  • PBR Material Adjustments
  • GI Settings

Substance Animation

  • Surface Properties
  • Substance Parameters
  • Enhancing Scene Atmosphere
  • Animating Substance Parameters

Intro to Substance Materials

  • Finding & Applying Substances
  • Customizing Metallic Substances
  • Customizing Stone Substances
  • Customizing Wood Substances

GI Basics Part 1

  • GI Concept Description
  • High & Low Voxel Resolution vs. Performance
  • IBL with GI
  • Self Illuminating Materials with GI
  • Spotlights & Point Lights
  • Particles with GI

GI Basics Part 2

  • Video Illumination with GI
  • Viewport Switches vs. Video Memory
  • Ambient light in GI
  • Diffuse Settings in GI
  • Specular Settings with GI

Global Illumination

  • Compare GI On/Off
  • Light Bounce Intro

GI Voxel Introduction

  • GI Range
  • GI Resolution
  • GI Anchor Linking to Camera

Intro to LUTs

  • Simple LUT Application
  • Custom LUTs & Combining Post Effects
  • Deconstructing a LUT

How to Bake IBL

  • Source initial HDRI for IBL baker
  • IBL Rebake effects
  • Watching out for the pivot point of a model to avoid bad bakes

Face Puppet

  • Stylised and Universal Profiles
  • Strength Slider
  • Face Puppet Recording Basics
  • Solo Feature Selection
  • Editing and Retiming Clips

Face Key Editing

  • Expression Tab - Presets
  • Expression Timeline Introduction
  • Muscle Panel Introduction
  • Modify Panel
  • Basic Clip Editing
  • Speed and Loop

Facial Animation Real Practice

  • Combining Face Puppet with Face Key
  • Extending Clips with Keys
  • More Combining Face Puppet with Face Key
  • Problem Solving and Polishing
  • Final Animation Playback

Integrating CG Shadows on 2D Background

  • Align grid direction to background
  • Create props as Shadow Catchers
  • Set props as Dummy

Lighting a Scene with All Available Tools

  • AO parameters setting
  • Lights under GI Environment
  • Light Bounce Strength Adjustments
  • Enhance Water Style
  • IBL Keys
  • Glow / Self-Illumination Scale
  • GI Diffuse & Specular Settings
  • IBL Image with Transition Curve
  • LUT and Post Effect

Shader Conversion

  • Convert Selected Objects
  • Convert Multiple Materials
  • Convert by Object

Shadow Catchers and Shadow Casters

  • Create Spot Shadow & Box Dummy
  • Match IBL to SpotShadow
  • Create Emissive Plane for Head Beam

Shadow Casting

  • Directional Shadow Cast with Image-based Lighting
  • Spot Shadow Cast with GI Emissive Light
  • Spot Shadow Cast with Emissive Point Light Prop
  • Spot Shadow Cast with Dummy & Point Light

Darken Shadow Settings

  • Scene Light Overview
  • Scene Light Adjustments

Adjust Color Panel

  • Texture Map Adjustments
  • Combining Adjust Color & LUTs

Ambient Occlusion Settings

  • Compare with HBAO
  • Visualize AO Render

Importing Cameras from Maya

  • Import Maya Camera
  • Import Multiple Cameras