MixMove II - Click-and-Direct Animation
The industry's only auto motion blending technology that allows you to click and command character animation blending. The MixMove Generation II engine has greatly increased its response time, bringing a smarter motion change routing system. The augmented mirror behavior and the new optimized library for CC characters, give users full power to prototype motion sequence in a fraction of the time.
Use a mouse or handheld device to puppet character's animation. Select characters or facial features and puppet their behavior as you let iClone auto lip-sync using audio in real-time.
One Persona file may include several sets of movement behaviors such as walk mode, run mode, or even a custom defined fly mode.
HumanIK Motion Key Editing
Using HumanIK as the core character engine allows your 3D characters to now have automatic floor contact, while the intuitive real-time IK motion control keeps a proper body balance.
Select body parts and add puppet behaviors while controlling animations during playback or real-time recording. You may also manually control the puppeteering speed and direction, or you can let the animation loop with slider alterations.