With Avatar Toolkit 2, you can assemble unique custom avatars from puppet-ready body parts, allowing you endless possibilities when animating facial expressions, accessories, unconventional body parts, and more via simple mouse movements in the intuitive Puppet Controller tool. The ability to create and customize puppet parts opens a whole new world of content development potential for iClone designers, providing a shared standard from which developers can create custom, revolutionary puppet-ready content assets which users can quickly assemble in their own way and produce quick, organic animations.
Avatar Toolkit 2 is a complete 3D avatar creation system that allows you to freely design and assemble your own animatable characters. It also comes with an intuitive control system that not only allows you to customize every detail and expression on your character's face, but also determine the way they are animated as well!
The Avatar Builder allows you to define the animation properties of each accessory, as well as customize your own controller UI and assign complete facial expressions to different parts of the controller that combine accessory and expression animation profiles.
The Avatar Controller allows you to easily animate your character accessories and expressions with simple mouse movements. You can record your live performances in real-time as motion clips, then make refinements to your clips with iClone's other motion tools.
There are two dummy tools included in the Avatar Toolkit 2: One for single objects such as horns and tails, and another for pair objects such as eyes and ears. The dummy props allow you more freedom when animating your accessories in a variety of ways.
You can also use the Avatar Toolkit 2 to animate conventional props. Simply attach any skin-bone prop to the dummy character, and iClone will then allow you to puppet any attached props with the Puppet Controller as if they were accessories.
Avatar Toolkit 2 provides a complete workflow for your character creation. Get prepared with the accessory you want, define the animation parameters in the builder, and then puppet them with your customized control panel in real-time!