3DXchange 6

Unlimited Content Expansion for iClone

3DXchange is a robust, streamlined conversion and editing tool that connects iClone to a universe of 3D content. Users are able to import bi-ped, animated skin-bone characters and their animations for use in iClone. They can also export iClone characters and animations to external 3D applications and video game engines. Moreover, 3DXchange 6 is enhanced with an optimized conversion performance and editing environment, ensuring that you an even faster and better user experience!

(Please Note: 3DXchange 6 is only compatible with iClone 6, and there is no backward compatibility.)

Import & Export

3DXchange Pipeline

What’s New in 3DXchange 6

Optimized Performance

Large Model Conversion (OBJ)

3DXchange 6 has Improved stability, allowing models with up to 1,280,000 faces to be imported smoothly. High-polygon OBJ models are now imported much faster than before!

Large Model Conversion
High-polygon OBJ model

Merge Identical

The Merge Identical feature gives users a big performance boost over 3D models composed with multiple meshes sharing identical materials. By combining mesh nodes sharing the same materials into one object, 3DXchange 6 greatly reduces repetitive draw calls for a better real-time performance. (This feature only support .skp files, other formats will be included for later updates.)

View Manual >

Merge Identical

Enhanced UI

Interactive Lighting & Scene Mode Selection

3DXchange 6 provides 4 different scene modes for users to preview the converted model with enhanced visual preferences. Just like iClone, you can hold the "/ " key to intuitively adjust the light angle for better observation of model details.

View Manual > | View Tutorial >

Scene Mode Selection
preview the converted model with enhanced visual preferences
Quick Mode
Default Mode
IBL Sunny Mode
IBL Hall Mode

Scene Tree Show / Hide

Often, you will have both 3DXchange and iClone open on the same desktop. The Scene Tree on/off toggle gives users flexibility in maximizing the 3D view size while keeping a minimized window scale.

View Manual >

Scene Tree
Scene Tree Show / Hide

Other Enhancements

Smooth LipSync 2.0 - Phoneme Pairs

Get away from jumpy, artificial, one-sound-to-one-shape lip-syncing. It’s time to give all your 3D characters a more natural talk with this newly introduced phoneme pairing solution. With greatly enhanced mouth movements governed by pairing 8 lip-dental shapes, 7 tongue positions, and mouth width, blended in varied time curves to represent more natural transitions between 240 possible phoneme combinations. The new lip mapping system will be supported in 3DXchange 6.2.
View Demo >

Smooth LipSync 2.0 - Phoneme Pairs

Direct Access to Free 3D Assets in Sketchup 3D Warehouse

The most classic and exciting feature of 3DXchange, is that it allows you to get free access to millions of 3D models for prop and scene creation. Now 3DXchange 6 is compatible with all versions of Sketchup files. Simply import any file downloaded from 3D Warehouse, without the hassle of prior format conversion using Sketchup.
View Tutorial >

direct access to free 3D assets in sketchup 3D warehouse

Support External Tools in the Latest Version

Whether you’re indulging in game development, model build-up, CG design, or motion creation, 3DXchange has been updated to support external tools,  to ensure that you enjoy these up-to-date functions.
View Tutorial >

supports game development, model build-up, CG design, or motion creation
Animate Daz Genesis characters using iClone

Learning Resources

Watch the tutorial videos for easy-to-follow instructions to quickly get familiar with 3DXchang,and get more product knowledge and details from the manual.

Version Comparison

For iClone 6 Users 3DXchange 5 3DXchange 6
Standard PRO Pipeline Standard PRO Pipeline
Bring in 3D models to iClone as 3D Props
- 3DS, OBJ, SKP for static models
- FBX for animated 3D props with multiple motion clips
(Please take note that only 3DXchange PRO and Pipeline support FBX, the Standard version does not.)
Bring in bi-ped characters and make them ready for iClone iMotion
- one-click characterization for bone-skin characters
- one-click profile for Human IK, Biped, or DAZ Genesis 2 rig
Bring in non-human characters and their corresponding motion clips
- animals, creatures, etc
Facial Rig for Lip-sync and Facial Puppet Animation
- full facial bone/morph mapping
Import human motion files
- BVH, FBX and motion capture data
- Retarget motion for different body-scale characters
Export 3D Models
- OBJ (static object, replace mesh, paint & sculpt, create face morph data)
Export Character and Motion
- BVH (motion data)
- FBX (bone-skin character, motion data, multi-material data)
Export FBX - modification from any character and cloth in the project        
Character Creator cloth design from FBX template      
Export Alembic (.abc) format for baked iClone animations        
Merge Identical for 3D models composed with multiple meshes sharing identical materials    
Interactive lighting & 4 Scene Mode selection  
Scene Tree Show / Hide  
Content Export License - only for Pipeline version users iClone 5 or below iClone 6 or below
List Price $99.95 $199.95 $499.95 $99.00 $199.00 $499.00

Free Download

3DXchange 6 Pipeline Free Download

3DXchange 6 Pipeline Trial

  • Version: v6.52.2220.1
  • Platform: Win 7 SP1 / 8 / 10
  • Release Date: 2016-10-27
  • Category: Trial Software (Pipeline trial edition; 30 days)
  • File Size: 149 MB
*If the link above does not work, please try the alternative download site
Edition Comparison Item Trial Full
Program Usage 30 days No limitation
Export content in iContent (iClone native format), FBX, BVH, or OBJ
*If you export 1 character with 3 motions in one FBX file, you will spend 4 export times.
15 times No limitation
Export Length (Motion) 30 seconds No limitation
Login to activate Required No limitation
Content Live content preview and purchase Yes Yes
Bonus character resource pack No Yes


3DXchange 6 Free Update

  • Version: v6.52.2220.1 update patch for v6.5 Pipeline, PRO, & Standard
  • Last update on 2016-10-27
  • File Size: 128 MB

    Release Notes:

    v6.52.2220.1 update patch released on 2016-10-27

  • Added: Import the new .RLMotion format from iClone 6.52.
  • Added: New auto-convert profile for Mixamo default beta character along with additional t-pose for fixing problems with the posture when auto-convert fails. Tutorial 1 | Tutorial 2
  • Changed: Due to the adjustments to One Click Activation inside iClone 6.52, 3DXchange will no longer maintain its own version of this feature.
  • Enhanced: FBX can now be exported when offline after completing the 1-Click Content Verification process in iClone.
  • Fixed: 3DXchange crashes when importing SKP files made by Sketchup Make 2016. Feedback Tracker
  • Fixed: Material names with blank spaces go missing when read into Maya via the OBJ format. Blank spaces in the naming structure are now replaced with underscores.
  • Fixed: CC's full Body export via OBJ to 3DXchange fail to link to the teeth textures.
  • Fixed: Loading an image into the Diffuse channel, on certain FBX files, has no effect on the viewport. Feedback Tracker
  • Fixed: Failure to load characters with HDRI textures.
  • Fixed: The second animation take of a CC character exported to Maya or 3ds Max via 3DXchange has root sliding issues.
  • FBX body and cloth mesh data vanishes on certain CC characters after doing the following:
    1) Exporting the character from CC in FBX format
    2) Load the said character back into CC
    3) Output the character in iAvatar format
    4) Load the iAvatar into 3DXchange
    5) Output an FBX from 3DXchange


    v6.51.1927.1 update patch released on 2016-07-28

  • Fixed: "Not enough Memory" error message when importing FBX files. Feedback Tracker Report
  • Fixed: Shared texture reference broken after importing FBX to 3DXChange. The duplicated textures increase the file size drastically.

  • v6.5.1904.1 update patch released on 2016-07-14

  • Added: Alembic bake export for character, accessory, and prop geometry animation for rendering inside 3rd party 3D software (suppports soft-cloth simulation). Know More
  • Added: 'Embed Textures' option inside the FBX exporter for the option to include and isolate the texture maps into a separate fbm folder, or simply embed the texture into the FBX file.
  • Added: 'Split Mesh by Material' inside the OBJ exporter for Hitfilm Alembic format.
  • Added: 'Merge Opacity to Diffuse Texture' inside the OBJ exporter for Hitfilm Alembic format.
  • Added: Auto-convert to non-standard talking character for Daz Genesis 3. 
  • Enhanced: FBX texture file names now consist of material and channel information.
  • Fixed: 3DX crashes when removing sub-props on nodes that have been made into sup-props twice.
  • Fixed: 3DX crashes while exporting certain content to FBX with a Unity preset. (eg. A220B_Casual 01.iAcc)
  • Fixed: 3DX crashes when Exporting BVH format with certain characters.
  • Fixed: Specular textures do not export with the .mtl file after exporting an OBJ.
  • Fixed: CC FBX characters do not export with a root node. Feedback Tracker Report
  • Fixed: A loaded CC character is incorrectly displayed under Modify > Node > Type as 'G6 Standard Character'

  • v6.42.1522.1 update patch released on 2016-03-29

  • Fixed: Failed to get Y-up normal after exporting OBJ to other 3D applications (eg. 3ds Max, Maya).

  • v6.4.1327.1 update patch released on 2016-02-01

  • *Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.4, 3DXchange v6.4, Character Creator v1.4) before you launch 3DXchange 6.
  • Added: Ability to key in numeric value over +/- 100 for Exterpolated Morph result.
  • Fixed: Failed to export certain Export Licensed Contents to OBJs.
  • Fixed: 3DXchange 6 crashes when activating Adjust Standard Bone for G5 Character FBX file.
  • Fixed: Failed to sent props to iClone after applying more than once.
  • Fixed: Certain Maya HIK FBX files cause program crash when clicking Active in Convert to Non-Standard characterization.
  • *See the entire Release note of iClone family Here.

    v6.3.1218.1 update patch released on 2015-12-17

  • *Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.3, 3DXchange v6.3, Character Creator v1.3) before you launch 3DXchange 6.
  • See the entire Release note of iClone family Here
  • Fixed: Certain FBX files are not supported and cause a crash of 3DX.
  • Fixed: Modify section hotkey not working correctly.
  • Fixed: CC character teeth and eye mesh not replaced when this option is selected.

  • v6.21.1008.1 update patch released on 2015-10-14

  • Added: "Remove Hidden Mesh" option for fbx and obj export on CC Character.
  • Added: "Remove Head Opacity" for fbx export on CC Character.
  • Fixed: CC Character transparency issue with certain camera views in Unity.
  • Fixed: CC Character animation improperly converting to Humanoid skeletons in Unity.
  • Fixed: CC Character FBX export morph naming not matched.
  • Fixed: CC Character with high-heeled shoes contain broken foot upon export to FBX.
  • Fixed: CC Character Cloth mesh reset to original after replacing with custom sculpted one. Forum Report
  • Fixed: 3DXchange6 crashes when load a MotionPlus with Facial Animation and included Lip Sync Options track.
  • Fixed: Cannot see the CC Character thumbnail in the file open/save dialog of 3DXchange.
  • Fixed: Make sub prop for an OBJ file in 3DXchange, and then bring into iClone, failed to use physics for the new object. Forum Report / Video
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