iClone 6
GRUNDLAGEN
TUTORIAL VIDEOS
F101
:Benutzeroberfläche
F102
:Erstellen
F103
:Animieren
F104
:Licht & Render
Gesamtlänge: 3:20:21
F101: User Interface
01
01
INTRODUCTION
0:12:37
01.
Introduction to the Course Tutor
01:26
02.
Introduction to iClone 6
00:45
03.
Introduction to the iClone 6 Fundamentals Courses
01:26
04.
Introduction to iClone 6 Fundamentals: 101 Interface and Tools
01:44
05.
Addendum - iClone 6.3 changes
06:39
02
02
SYSTEM, FOLDERS & ASSETS
0:05:36
01.
System requirements
00:30
02.
Assets and Folders structure
02:06
03.
How to install course assets
03:00
03
03
DROPDOWN MENUS & TOOLBARS
0:37:35
01.
Dropdown Menus - Introduction
00:18
02.
Dropdown Menus - 'Dropdown Menus'
01:19
03.
Dropdown Menus - 'File'
02:29
04.
Dropdown Menus - 'Edit'
01:07
05.
Dropdown Menus - 'Create'
01:53
06.
Dropdown Menus - 'Modify'
01:53
07.
Dropdown Menus - 'Animation'
03:14
08.
Dropdown Menus - 'Render'
04:37
09.
Dropdown Menus - 'View'
07:40
10.
Dropdown Menus - 'Window'
00:59
11.
Dropdown Menus - 'Help'
01:13
12.
Toolbar
03:23
13.
Configuring The Interface
06:29
04
04
PREFERENCES
0:14:33
01.
Preferences - Introduction
00:20
02.
Preferences - Accessing Preference Panel
00:53
03.
Preferences - 'Control' section
03:15
04.
Preferences - 'Grid' section
01:32
05.
Preferences - 'Display' section
02:40
06.
Preferences - 'Real-time Render Options' section
03:33
07.
Preferences - 'System' section
01:13
08.
Preferences - 'Interface' section
01:07
05
05
PROJECT SETTINGS PANEL
0:17:16
01.
Project Settings Panel - Introduction
00:19
02.
Project Settings Panel - Accessing the Project Panel
01:26
03.
Project Settings Panel - 'Time Unit' section
02:29
04.
Project Settings Panel - Loading the Demo Scene
00:40
05.
Project Settings Panel - 'Global Sound Settings' section
02:04
06.
Project Settings Panel - ‘Global Physics Settings' section
04:56
07.
Project Settings Panel - '2D Background' section
02:57
08.
Project Settings Panel - 'Information' section
02:25
06
06
CONTENT MANAGER
0:19:13
01.
Content Manager - Introduction
00:18
02.
Content Manager - 'Project' tab
00:29
03.
Content Manager - Layout
02:11
04.
Content Manager - 'Actor' tab
00:49
05.
Content Manager - 'Animation' tab
00:47
06.
Content Manager - 'Stage' tab
00:44
07.
Content Manager - 'Set' tab
00:39
08.
Content Manager - 'Media' tab
01:31
09.
Content Manager - 'Package' tab
01:17
10.
Content Manager - Search box
01:05
11.
Content Manager - Navigation techniques
00:31
12.
Content Manager - Project management
01:31
13.
Content Manager - Adding assets
00:56
14.
Content Manager - Saving
01:26
15.
Content Manager - Menus
04:59
07
07
SCENE MANAGER
0:10:19
01.
Scene Manager - Introduction
00:20
02.
Scene Manager - Load demo & Search
01:51
03.
Scene Manager - Name column
00:36
04.
Scene Manager - Condition column - Show selector
01:08
05.
Scene Manager - Condition column - Lock switch
00:49
06.
Scene Manager - Condition column - Render state selector
01:00
07.
Scene Manager - Condition column - Shadow display
00:45
08.
Scene Manager - Condition column - Realtime Smooth selector
00:50
09.
Scene Manager - Condition column - Physx
00:19
10.
Scene Manager - Condition column - Lights
00:50
11.
Scene Manager - Menu dropdown
01:51
08
08
VISUAL SETTINGS
0:10:09
01.
Visual Settings - Introduction
00:19
02.
Visual Settings - Loading the Demo
00:14
03.
Visual Settings - Atmosphere - Ambient Light & Occlusion
01:48
04.
Visual Settings - Atmosphere - Fog settings
01:28
05.
Visual Settings - Atmosphere - HDR
01:45
06.
Visual Settings - Atmosphere - Image Based Lighting (IBL)
01:30
07.
Visual Settings - Shadow map panel
00:44
08.
Visual Settings - Toon Shader panel
01:39
09.
Visual Settings - Effect panel
00:19
09
09
MODIFY PANEL
0:42:10
01.
Modify Panel - Introduction
00:21
02.
Modify Panel - How ‘Modify’ responds to different assets types
02:34
03.
Modify Panel - Avatars - Edit tab
02:43
04.
Modify Panel - Avatars - Animation tab
05:19
05.
Modify Panel - Avatars - Materials tab
01:27
06.
Modify Panel - Avatars - Physics tab
03:02
07.
Modify Panel - Avatars - Edit tab part 1 (Prop, Transform, Linkage, Look at)
05:23
08.
Modify Panel - Avatars - Edit tab part 2 (Attach, Display, Path, Pivot, Spring)
05:04
09.
Modify Panel - Avatars - Animation tab
02:23
10.
Modify Panel - Avatars - Material tab part 1 (Material List, Texture Settings, Material Settings)
03:56
11.
Modify Panel - Avatars - Material tab part 2 (Substance, Tessellation, Adjust Color, Color Balance, UV)
04:22
12.
Modify Panel - Avatars - Physics tab
05:36
10
10
TIMELINE
0:26:20
01.
Timeline - Introduction
00:23
02.
Timeline - Timeline Playbar controls
05:15
03.
Timeline - Displaying selected assets
04:27
04.
Timeline - Displaying tracks
01:15
05.
Timeline - Control Panel part 1 (Keyframes, Copy, Break)
03:03
06.
Timeline - Control Panel part 2 (Sound, Lips, Motion modifier, Loop, Speed)
03:09
07.
Timeline - Control Panel part 3 (Zoom, Play, Stop, Current Frame)
02:30
08.
Timeline - Right Click Menus part 1 (Transition Curve, Break, Time Warp, Select All, Reset Pivot, Reverse)
02:50
09.
Right Click Menus part 2 (Gesture Copy, Modify, Rename, Align, Import)
03:28
11
11
MINI VIEWPORT
0:03:27
01.
Mini Viewport
03:27
12
12
CONCLUSION
0:01:06
01.
Course Conclusion & Next Steps
01:06
TOP
Gesamtlänge: 12:04:29
F102: Erstellen
01
01
INTRODUCTION
0:11:36
01.
Introduction to the Course Tutor
01:26
02.
Introduction to iClone 6
00:45
03.
Introduction to the iClone 6 Fundamentals Courses
02:03
04.
Introduction to iClone 6 Fundamentals: 102 Create
00:43
05.
Addendum - iClone 6.3 changes
06:39
02
02
SYSTEM, FOLDERS & ASSETS
0:15:27
01.
System requirements
00:30
02.
Assets and folder structure
02:06
03.
Installing the course assets
12:51
03
03
CREATING A PROP
1:11:54
01.
Introduction
00:24
02.
Setting up Mason as a seated guide
07:43
03.
Using a reference
00:29
04.
Blocking out the bench seat
02:14
05.
Adding the table & second seat
04:12
06.
Naming of the parts
00:40
07.
Making individual planks for table
02:51
08.
Making planks for seats
02:18
09.
Making seat supports
03:18
10.
Duplicating the avatar
03:26
11.
Saving a project
00:36
12.
Making table supports
04:03
13.
Making the legs
08:06
14.
Texturing - choosing and adding a wooden material
06:44
15.
Adding fixings to the table - reflective bolts
11:30
16.
Finalizing and saving the prop
12:57
17.
Conclusion
00:23
04
04
CREATING A SET
3:42:17
01.
Introduction
00:33
02.
Blocking out floor area with benches
03:41
03.
Troubleshooting viewport performance issues
08:39
04.
Blocking with update benches
01:49
05.
Adjusting the position of the pub benches
04:03
06.
Adding pub building to lock scene
03:30
07.
Adding a planter wall
02:36
08.
Continuing with building the planter walls
09:00
09.
Adding the main walls
14:29
10.
Adding an additional bench and resizing the garden
07:42
11.
Building the skittle alley
09:01
12.
Adding earth to the planter
11:16
13.
Adding brick textures to walls
12:43
14.
Texturing the floor
08:06
15.
Texturing the skittle alley
06:02
16.
Building wooden garden trestles - part 1 (making the beams)
03:46
17.
Fixing tessellation issue with brick wall
05:49
18.
Building wooden garden trestles - part 2 (adding the texture)
06:07
19.
Grouping items into one asset (attaching)
00:37
20.
Building wooden garden trestles - part 3 (duplicating the trestles)
04:28
21.
Building wooden garden trestles - part 4 (adding the long beams)
05:20
22.
Adding vines to the garden walls
07:09
23.
Organizing assets for fast hiding and viewing
09:28
24.
Adding plants and flowers to the planters
16:32
25.
Adding a trashcan to the beer garden set
04:20
26.
Adding additional windows to the pub building
04:09
27.
Changing the brick texture on the atrium walls
08:04
28.
Saving the trashcan into our custom props library
00:50
29.
Adding drinking glasses to the bench tables
07:39
30.
Adding skittles and backboard to the alley
04:25
31.
Adding a bump map to the trashcan
03:19
32.
Adding a skydome to the scene
01:57
33.
Adding surrounding buildings to the scene
17:38
34.
Final admin and scene organisation
07:30
05
05
MODIFYING AN EXISTING G5 CLOTHING ASSET
0:49:17
01.
Introduction
00:49
02.
Selecting our asset and setting your default paint package
02:50
03.
Understanding the live paint link with iClone
02:52
04.
Loading the normal map into Krita
00:20
05.
Modifying the diffuse and normal maps in Krita
09:24
06.
Making the mask for the collar
03:03
07.
Making the round collar for our sweater
06:36
08.
Adding our actor and sweater to our custom libraries
01:49
09.
Testing our sweater on the original Chuck
01:06
10.
Understanding iClone’s temporary files and saving in Krita format
03:51
11.
Loading the shoes and laces into Krita
02:10
12.
Creating a selection mask and colour correcting the laces
06:21
13.
Improving the mask for the shoe's laces
02:54
14.
Blurring the lace edges to improve quality
02:34
15.
Sending the new map back to iClone for further modification
01:46
16.
Deciding what to do with our final Krita document
00:52
06
06
USING G5 CLONECLOTH FOR BESPOKE CLOTHING
2:35:47
01.
Introduction
00:31
02.
Selecting suitable clothing templates
01:51
03.
Saving the character into Custom
01:19
04.
Colouring CloneCloth with Blend
06:45
05.
Colour & texture to CloneCloth using the wrinkle map, diffuse slot and blend
19:50
06.
Creating a sweater by changing a wrinkle map into a bump map
03:27
07.
Adding texture to CloneCloth using the diffuse map
09:24
08.
Using real-time render options to improve CloneCloth texture definition
03:11
09.
Upsizing the texture map to 4k
08:53
10.
Adding the back & sleeves to the jacket
06:08
11.
CloneCloth - changing the design using opacity maps
25:27
12.
Adding wool texture to bump map
18:22
13.
Adding seams
24:26
14.
Tidying up the last edges
06:23
15.
Creating a pair of jeans
03:58
16.
Applying the denim texture
15:52
07
07
USING CHARACTER CREATOR TO MAKE A G6 HERO CHARACTER
3:18:11
01.
Introduction
00:31
02.
The Character Creator (CC) Workspace
02:13
03.
Creating a simple male character quickly
00:32
04.
Selecting a base character body & working with the Appearance Editor
11:13
05.
Hair and saving into the Custom library
05:20
06.
Adjusting the major face features & creating folder structure
11:26
07.
Saving the face & body
06:57
08.
Final face modifications & Appearance Editor
06:55
09.
Adding & adjusting clothing - part 1 (trousers, belt & shoes)
07:17
10.
Adding & adjusting clothing - part 2 (shirt)
15:22
11.
Creating a female hero character
03:14
12.
Adjusting the body & skin tone
09:16
13.
Adjusting the face
04:35
14.
Adding clothing
07:36
15.
Adjusting the base texture
04:03
16.
The Input Maps
02:17
17.
Loading a paint package
02:10
18.
Understanding the RGB map
02:18
19.
Adding a new texture region to the RGB map
39:49
20.
Adding a final different texture region to the dress
09:52
21.
Creating a bespoke decal (a pocket) for the dress
05:57
22.
Removing a decal from the body & adding the pocket decal to the dress
13:00
23.
Adding a pattern to the dress
05:46
24.
Saving the hero character into the Custom CC library
01:18
25.
Adding shoes and hair
03:22
26.
Exporting the CC character into iClone 6 & fixing texture resolution
08:34
27.
Exporting selected parts of the CC character
04:22
28.
Understanding the difference between iAvatar & CC project (Substance)
02:56
08
08
CONCLUSION
0:01:20
01.
Course Conclusion & Next Steps
01:20
TOP
Gesamtlänge: 22:47:58
F103: Animieren
01
01
INTRODUCTION
0:11:15
01.
Introduction to the Course Tutor
01:26
02.
Introduction to iClone 6
00:45
03.
Introduction to the iClone 6 Fundamentals Courses
02:03
04.
Introduction to iClone 6 Fundamentals 103: Create
00:22
05.
Addendum Version changes to the interface
06:39
02
0
SYSTEM, FOLDERS & INSTALLING ASSETS
0:12:06
01.
System requirements
00:30
02.
Assets and folder structure
02:06
03.
Installing the course assets
09:30
03
03
MOVING THE CAMERA
3:42:21
01.
Chapter introduction
00:46
02.
Choosing which assets to use for this chapter
01:10
03.
Setting Up A Standard Workspace
00:37
04.
Setting Up The iClone Stage
05:26
05.
Basic camera controls
12:22
06.
Loading the demo scene
02:16
07.
Understanding camera clipping planes
07:24
08.
Understanding world zero
12:22
09.
Navigating scene objects
21:05
10.
Working with iClone cameras
12:48
11.
Setting up a lock off camera
16:20
12.
Setting up a lock off camera
16:20
11.
Setting up a simple moving camera
17:50
13.
Camera keyframe animation
10:40
14.
Working with the timeline view
10:00
15.
Adding additional keyframes
06:05
16.
Path based camera animation
26:27
17.
Adjusting the camera path constraint
04:14
18.
Path from a transform animation
08:29
19.
Camera LookAt constraint
05:03
20.
Camera LookAt advanced
22:17
20.
Camera LookAt advanced
22:17
21.
Camera Linkage constraint
13:48
22.
Camera Depth of Field
15:49
04
04
ANIMATING PROPS
1:41:42
01.
Chapter Introduction
00:47
02.
Puppeteering a prop
10:46
03.
Adding transform keyframes to a puppeteered prop
04:37
04.
Animating a spinning rotation
11:35
05.
Troubleshooting animation faults
04:38
06.
Creating hierarchy for complex animation
11:51
07.
Animating a prop material
07:00
08.
Loading a car and setting up pivot points
13:47
09.
Animating the car
11:08
10.
Attaching vs linking subprops
06:12
11.
Fast animation with the cat iProp
03:11
12.
Setting up a lock off camera
16:20
11.
Augmenting the fast animation by hand
05:49
13.
Animating a model along a simple path
06:34
14.
Banking and following a path for aircraftlike moves
03:47
05
05
EXAMINING OUR SCRIPT AND CHOOSING ASSETS
1:41:42
01.
Chapter Introduction
00:38
02.
Looking at our script breakdown and shot list
04:35
03.
Loading and checking our assets
11:29
04.
Determining hero characters and actions
14:20
05.
Saving our initial setup project
00:58
06
06
BLOCKING OUT OUR SCENE
3:15:31
01.
Chapter Introduction
00:58
02.
Hide grid, unhide dummies and change colour
02:56
03.
Adding our hero characters
09:19
04.
Seating our actors and adding props
08:58
05.
What is blocking?
07:15
06.
Setting the first camera position for Scene 48.01
13:40
07.
Finding the end camera position for Scene 48.01
05:28
08.
Fixing playback issues for Scene 48.01
03:50
09.
Adjusting our speed and camera positions for Scene 48.01
10:05
10.
Organising files into a shots folder for Scene 48.01
02:02
11.
Camera blocking for Scene 48.02
13:25
12.
Setting up our first live camera cutting
12:35
13.
Adding a B camera for Scene 48.01
03:20
14.
Adding audio to our blocking for Scene 48.02
14:39
15.
Adding the third camera setup
17:19
16.
Blocking and animating Amy's entry into Scene 48.03
18:44
17.
Smoothing and adjusting the animatiion
06:42
18.
Creating and intercutting a tracking POV shot
16:29
19.
Standing and greeting a character
15:01
20.
Setting the first camera position for Scene 48.01
13:40
21.
Another character enters to complete the section
12:14
22.
Chapter conclusion
00:32
07
07
FACIAL ANIMATION
3:05:31
01.
Chapter Introduction
01:03
02.
Overview of iClones facial animation tools
07:52
03.
Preparing for lipsync animation
03:51
04.
TTS Creating lipsync animation using Text to Speech
14:13
05.
TTS Editing the visemes
05:38
06.
Creating lipsync animation using a microphone
16:49
07.
Creating lipsync animation from an audio file
06:57
08.
Improving and editing visemes (Part 1)
35:34
09.
Improving and editing visemes (Part 2)
21:35
10.
Altering Lip Options and Global Viseme strength
05:17
11.
Puppeteering facial features (Part 1)
16:20
12.
Puppeteering facial features (Part 2)
16:23
13.
Automatic vs manual blinking animation
09:54
14.
Keyframing facial features
24:05
08
08
CHARACTER ANIMATION
6:33:57
01.
Chapter Introduction
00:45
02.
Overview of iClones character animation tools
02:36
03.
Adding motion clipbased animation to foreground characters and linking props
19:14
04.
Fixing an intersection arising from soft cloth physics
03:29
05.
Adding motions with Motion Puppet and the Masking tool
11:51
06.
Fixing accidental camera animation
02:41
07.
Adding live recorded motions with Direct Puppet
13:57
08.
Direct Puppet IK Settings and pinning
04:22
09.
Fixing issues using Edit Motion Layer
15:42
10.
Refining motions with Edit Motion Layer
10:37
11.
Correcting posture with Edit Motion Layer
09:20
12.
Using Reach Target to fix hand jitter
05:59
13.
Path-based animation for a character
18:53
14.
Adding a walk cycle to the path animated character
04:48
15.
Adding a motion clip to end the walk cycle
09:40
16.
Dealing with foot sliding
10:13
17.
Using the Motion Clip library with pathbased animation
35:48
18.
Transitioning between path and transform animation
34:01
19.
Understanding Align Actor Motion and Reset Motion Root
19:24
20.
Applying MixMove clips to our hero character
13:29
21.
Using root rotation linking to turn our character
25:35
22.
Completing our character's walk
10:43
23.
Refining two walking motions
14:15
24.
Editing passthroughs and making a hand wave
10:04
25.
Setting up for prop interaction with Reach Target
21:28
26.
Animating the Reach Target along a path
20:18
27.
Setting the suitcase LookAt and animating along the path
14:39
28.
Making a hand hold the moving suitcase handle
24:02
29.
Reviewing the techniques we have learned in this chapter
02:04
09
09
ANIMATING WITH PHYSICS SIMULATION: RIGID BODY SIMULATION
1:43:41
01.
Chapter introduction
00:23
02.
Why use physics simulation?
07:47
03.
Setting up the skittle alley simulation
06:12
04.
Animating the bowler
10:24
05.
Understanding gravity and static objects
06:07
06.
Physics Properties: Dynamic, Kinematic, Frozen & Static
16:20
07.
Using Physics Properties to make objects collide
13:32
08.
Making collision objects fall over
04:55
09.
Physics Properties: Mass, Friction, Damping & Elasticity
07:20
10.
Making the ball movement into a realistic throw
05:56
11.
The human connection: completing the ball throwing
20:37
12.
Optmising real-time playback: the Time Mode switch
04:08
10
10
ANIMATING WITH PHYSICS SIMULATION: SOFT CLOTH SIMULATION
0:43:14
01.
Chapter introduction
00:21
02.
Understanding how Soft Cloth works in iClone
05:31
03.
Fixing preexisting intersections
06:47
04.
Setting up Soft Cloth to work with gravity
05:52
05.
Adjusting the simulation with a weight map
03:59
06.
Using collision envelopes to fix intersections
14:11
07.
Baking the simulation
04:12
08.
How is the Soft Cloth animation stored?
02:21
11
11
FAST CLIP BASED ANIMATION FOR BACKGROUND CHARACTERS
1:05:51
01.
Chapter introduction
00:22
02.
Adding background characters
09:57
03.
Adding basic motion clips
08:26
04.
Improving clipbased motions
03:59
05.
Adding a prop to a motion (drinking from beer glass)
12:08
06.
Adding a wineglass to a drinking motion
06:55
07.
Adding another moving prop and fixing intersections
12:34
08.
Adding quick additional moves using Edit Layer
11:30
12
12
CONCLUSION
0:01:13
01.
Course conclusion & next steps
01:13
TOP
Gesamtlänge: 13:10:54
F104: Licht & Render
01
01
INTRODUCTION
0:11:25
01.
Introduction To The Course Tutor
01:26
02.
Introduction To iClone 6
00:45
03.
Introduction To The iClone6 Fundamentals Courses
02:03
04.
Introduction to iClone 6 Fundamentals 104: Light & Render
00:32
05.
Addendum Version changes to the interface
06:39
02
02
SYSTEM, FOLDERS & INSTALLING ASSETS
0:12:06
01.
System requirements
00:30
02.
Assets and folder structure
02:06
03.
Installing the course assets
09:30
03
03
LIGHTING TYPES
2:35:11
01.
Chapter introduction
00:18
02.
Where to find lighting tools
07:05
03.
The Directional Light Pt 2: Controls
03:54
04.
The Spotlight Pt 1: Basics
11:25
05.
The Spotlight Pt 2: Parameters
04:14
06.
The Spotlight Pt 3: The Look At controller
11:04
07.
The Spotlight Pt 4: The Attach controller
05:27
08.
The Spotlight Pt 5: The Path controller
05:20
09.
Introduction to the Course Tutor
06:21
10.
The Point Light
06:35
11.
Duplicating lights Pt 1: The technique
06:26
12.
Duplicating lights Pt 2: Differences between light types
02:31
13.
The Sky Tool Pt 1: Cloud & Shadow control
10:18
14.
The Sky Tool Pt 2: Sun & Moon
02:31
15.
The Sky Tool Pt 3: Animation tools
08:36
16.
The Light Tool Pt 1: Basics
12:13
17.
The Light Tool Pt 2: Animation tools
13:45
18.
The Light Tool Pt 3: Duplicating lights
01:02
19.
Ambient Lighting
04:41
20.
IBL Lighting Pt 1: Basics
10:14
21.
IBL Lighting Pt 2: More advanced techniques
21:11
04
04
PLACING INITIAL SCENE LIGHTS
1:05:46
01.
Chapter introduction
00:19
02.
Dealing with unexpected lighting behaviour
14:52
03.
Finalising Ambient Light and Materials
09:13
04.
Establishing the scene with directional light
16:36
05.
Setting basic lighting with Light Tools
16:49
06.
Adding a Point Light to the Floor Lamp
07:57
05
05
FINESSING THE SCENE LIGHTING
2:17:19
01.
Chapter introduction
00:19
02.
Setting Light Tool properties
09:35
03.
Lighting our actors with Spotlights
16:44
04.
Understanding 3-point lighting
20:42
05.
3-point lighting Pt 1: Using an existing scene light as fill
20:25
06.
3-point lighting Pt 2: Adding a rim light for a moonlit effect
26:18
07.
3-point lighting Pt 3: Dealing with a character that moves
37:44
08.
Final lighting tweaks
05:32
06
06
ANIMATING LIGHT PROPERTIES
0:35:21
01.
Chapter introduction
00:25
02.
Animating light properties
34:56
07
07
USING IBL (IMAGE BASED LIGHTING)
1:32:49
01.
Chapter introduction
00:28
02.
Dealing with luminous materials
04:17
03.
Overview of our exterior scene
05:49
04.
Setting the key rim and ambient lights
15:15
05.
Adding a sky backdrop
06:47
06.
InAdding image-based lighting
05:36
07.
Transforming the image map
08:20
08.
Colour balance and adjustments
04:15
09.
Adding lights for our lead actors - Pt 1: Analysing the scene
08:37
10.
Adding lights for our lead actors - Pt 2: Adjusting the key light
14:14
11.
Adding lights for our lead actors - Pt 3: Adding spotlights
19:11
08
08
ATMOSPHERE ATTRIBUTES
0:36:29
01.
Chapter introduction
00:21
02.
Understanding ambient light
03:24
03.
Ambient Occlusion
10:00
04.
Fog
10:22
05.
The HDR effect (High Dynamic Range)
12:22
09
09
SHADOW SETTINGS
0:27:46
01.
Chapter introduction
00:22
02.
Understanding Shadow Maps & Settings
19:42
03.
Shadow Maps in use
07:42
10
10
INTRODUCTION TO THE RENDER COURSE
0:00:32
01.
Introduction to the Render Course
00:32
11
11
POST EFFECTS
0:42:07
01.
Chapter introduction
00:32
02.
The Blur effect
04:14
03.
The Colour Adjustment effect
03:42
04.
The Colour Filter effect
02:03
05.
Combining Post effects
05:16
06.
The Lens blur effect
04:37
07.
Animating Post effects
21:43
12
12
TOON SHADING & NPR
1:03:12
01.
Chapter introduction
00:26
02.
An overview of artistic rendering
04:38
03.
When to use the Toon Shader
06:53
04.
When to use the NPR effect
05:29
05.
Toon Shader settings
29:38
06.
Using NPR (Non-Photorealistic Rendering)
07:24
07.
Lighting for NPR
08:44
13
13
RENDERING IMAGES
0:43:18
01.
Chapter introduction
00:32
02.
Image format and aspect ratio
02:56
03.
Preview rendering
05:19
04.
Rendering stills
10:07
05.
Rendering with the Toon Shader
05:34
06.
Rendering image sequences
08:04
07.
Rendering for compositing (png only)
10:46
14
14
RENDERING AUDIO AND VIDEO
0:43:19
01.
Chapter introduction
00:24
02.
Exporting audio
02:56
03.
Selecting a video codec
07:56
04.
Rendering a video movie
05:15
05.
Rendering a video with alpha
06:36
06.
Rendering in the Popvideo format
20:12
15
15
STEREOSCOPIC RENDERING
0:24:38
01.
Chapter introduction
00:36
02.
Choosing a stereoscopic format
06:17
03.
Setting the convergence distance
07:03
04.
Viewing stereoscopic output
10:42
16
16
CONCLUSION
0:00:26
01.
Course Conclusion
00:26
TOP