Pipeline Workflows
Work Flows - Motion (BVH)

Here 3D animators can learn all the step-by-step procedures to make iClone work seamlessly with their favorite 3D application. Follow these illustrated guides to streamline your workflow.

Prepare BVH motions

3DXchange5 can convert BVH motion formats for use with iClone human characters. If you have a batch of motion files for conversion, then you are suggested to start with a T-pose for the best bone mapping results. Once a T-pose track is characterized, then you can import more motion tracks in the same bone hierarchy and add them to the Motion library for iClone motion conversion.

Convert T-pose track in 3DXchange5

Import the T-pose BVH file and convert it to a "Non-standard character". For characterization, rotate bones into a T-pose, map at least 15 bones, and adjust for posture alignment. Click "Convert" to generate an iAvatar to transform iMotions. If you don't have a T-pose file, then you may need to manually adjust the character bones in order to create a proper T-pose.

Import BVH motions to Motion Library in 3DXchange5

Once your T-pose track is ready, then you can import more motion tracks in the same bone hierarchy into the Motion library. These BVH files will be transformed into iMotions when importing into the Motion Library. Then, add these tracks to the Perform Library. Click "Convert" and export the iMotion file (enable "Animation") to the iClone Content Manager.

Access motions in iClone5

Load an iAvatar, go to 'Animation'. Find motions in the Custom folder you just exported from 3DXchange5.