Application Pipeline

3ds Max to iClone

You may bring into iClone any non-human type creatures from 3ds Max, and convert them as non-human character via FBX. The embedded animations inside a character can also be brought in with further motion IK/FK refinement.

Maya to iClone

Maya users can also bring into iClone any non-human type creatures and convert them as non-human character via FBX. They too can bring in embedded animations with a little motion IK/FK refinement.