Using the Mouse Cursor in the Motion Key Editor and Puppet Editor

You may use the Motion Key Editor and Puppet Editor to produce a character's facial expressions and body motions. However, when these panels show, there are specific reaction areas for your mouse movements to take effect. The mouse movements can be categorize into two aspects; Cross Movements and Circular Movements

Cross Movements - Face Key Editor and Face Puppeteering Panel

Face Key Editor

The reaction area for the Face Key Editor is described below. You must drag across from the inside to the outside of the area in order to control the facial features:

Face Puppeteering Panel

When you Preview or Record facial expressions, the mouse cursor will jump to the center of the main program. The reaction area is the whole program. If you move the mouse cursor outside of the reaction area, then the character pauses.

Circular Movements - Body Puppeteering Panel

When you use the Body Puppeteering Panel to preview or record body motions, then you use a circular mouse movement to control.

Please notice:

Clockwise Direction

If you drag the mouse in clockwise direction, then the character motion performs forward.

Counterclockwise Direction

If you drag the mouse in counterclockwise direction, then the character motion performs backwards.

Partial Circular Movements

You do not need to always make a full circle around the mark to produce a complete motion. You can move back and forth in an arc movement to puppet the character in a partial movement of the preset motion.