Full Face Control Puppeteering

The Full Face control Puppeteering uses presets for puppeteering and recording expressions. If you are using a Hybrid Head, then it is highly recommended that you use the Solo Feature Selection Puppeteering method to create facial expressions.

  1. Select a character and click the Puppet Editor button.

    Morph-based face

    Sprite-based face

  2. If the Body Puppeteering panel shows, then click the Switch to Face Puppet button.
  3. Pick a desired profile from the Face Animation Profile list.
  4. Choose a preset in the Full Face Control list.
  5. Note:

    • If you are using a sprite-based face, then it is highly recommended that you select the Comic profile in order to use the specially designed presets for sprite-based faces.
    • You may notice that some features in the Solo Feature Selection pane are highlighted automatically.
  6. Press the Space Bar to start previewing. (Or click the Preview button and press the Space bar). The cursor will automatically be positioned in the center of the CrazyTalk Animator window (the mouse interactive area covers the entire CrazyTalk Animator interface).
    You can use hotkeys 1, 2, 3, 4, 5 to switch to another Face Animation Profile and Q, W, E, R, T, Y to change to another Full Face Control profile during previewing or recording.
  7. Move your mouse to puppet. The selected face will be triggered to move with the mouse cursor. Press the Space bar again to stop previewing.

    Mouse cursor moves to the top right

    Mouse cursor moves to the bottom right

  8. Click the Record button and press the Space bar (or press the Alt + Space Bar) to start recording the motion as puppeteered by your mouse. (Press the Enter key to start the half-speed recording mode)
  9. Once the recording stops, a clip with all the recorded expressions will be stored in the Facial Clip Track of the character.

    Note:

    • Click the Play button on the play bar to view the puppeteering recording results.