The Generation 3 (G3) head system can finally be applied to both human and animals. It allows you to do much more with fewer sprites. The FFD tool (Free-Form Deformation) gives smooth transitions between expressions, and the Transform tool provides continuous sprite movement.
The Generation 2 (G2) Head is made by 10 angle heads. You can customize them with unique personalities from a ton of facial templates, using fully interchangeable facial parts to set up a character. G2+ has further enhanced G2 heads, giving smoother animated results by using Free Form Deformation between expressions, requiring a minimal amount of sprites.
Though they look nice, G2 talking heads were a bit jumpy when purely using sprite switching.
With the new G2+ talking heads, you have more fluent motions by combining FFD with transformation & less sprite switches.
G1 head systems are composed of different facial features. These features are Eyes, Eyebrows, Face, Mouth, Ear, Nose and Hair, there are a full list of variants for mouth and eyes so that your character can blink and talk. You can also adjust position, and size of each feature.
With the classical CrazyTalk face-fitting technology, Morph-based characters are created from 2D photos, allowing users to create smooth facial animations and talking expressions by morphing the images.
Put Lips on any object to employ the lip-sync talking animation feature.
Turn any photo, sketch, or image into talking character.
Create hybrid actors by combining morph-based heads with vector-based cartoon bodies.