2D

Character Creation

Rig 2D Characters

from Images

The 2D Bone Editor has all the tools to structure sophisticated bone rigs. Users can use pins to constrain areas to selected bones, and optimize subdivision topology for smoother bending effects.


Character Rig - single

The easiest way to create a 2D character is by simply aligning bones along an image shape.

Character Rig - multiple

Setup intricate 2D character rigs using custom bone structures, with pins to define static regions.

Mask Editor for Advanced

Character Creation

  • When creating a complex humanoid character, use the Mask Editor to cutout images into separate sprite layers.
  • Now you have the freedom to animate separate body parts, while defining layer orders in a character.


character creation - Advance

Use color threshold, lasso, and brush tools to mask out images while defining the opacity level and feather edges.

2D character creation.png - custom

Layer Order Manager

  • Change the sprite layer order in the Layer Manager to determine their display priority (e.g. move one hand in front or behind body).
  • Select multiple parts, and drag to move them altogether to shorten the character creation process.
2D character creation - switch

Custom Sprite Editing

  • The Sprite Editor allows you to manage multiple sprites in a target body part such as; various hand gestures and mouth shapes for animation.
  • You can easily import new image sprites, or replace existing sprites.

G3 Character Template

To save effort on custom bone-rigging and key frame animation, we provide full facial and body rigged character templates to allow users to utilize shared bones structures while enjoying a huge library of cartoon motions.

G3 Animal Template

3 Animal Templates -
Dog, Cat, and Horse

G3 Human Template

3 types of actors; male and female, side and front angle.

G3 Spine Template

Things with Chain Movements

G3 Wings Template

Things with Paired Movements

Vast Motion Library for any Designs

We take care of the hardest part of animation so that you don't have to, by letting you directly drag motions to animate your character.

Human Motion Library

Flexibility for customizing motion loops with Start(1S), Loop(2L), End Motion(3E)

F = Front Motion     S = Side Motion

Dog, Cat, and Horse Motion Libraries

Spine & Wings Motion Library

Bend, jump, roll or crawl like a snake

Motion pairs for flapping wings, walking legs,
and floating arms.

Accessories for
Human & Animals

This doesn't get any easier, as you can quickly mix & match accessories on human or animal characters, to create unlimited styles and animation combinations in no time.

Quick Perform list

Simply right-click to open the Action Menu for a entire list a frequently used Perform motions. The menu can contain voice, facial expressions, and body movements that can be custom designed by you.

Multi-dimensional G2 Characters

G2 characters have up to 10 angles and are able to perform not only flat 2D motions but also 3D dimensional ones which greatly increase the possibilities for a character to perform in different perspectives.

Single-dimensional G1 Characters

  • Easy to build up, but can only perform in 2 angles - Front or Side(0, 315 degrees).
  • Able to use 2D motion library with identical angle settings (same character angle matches the same motion angle).