The easiest way to create a 2D character is by simply aligning bones along an image shape.
Setup intricate 2D character rigs using custom bone structures, with pins to define static regions.
Use color threshold, lasso, and brush tools to mask out images while defining the opacity level and feather edges.
To save effort on custom bone-rigging and key frame animation, we provide full facial and body rigged character templates to allow users to utilize shared bones structures while enjoying a huge library of cartoon motions.
We take care of the hardest part of animation so that you don't have to, by letting you directly drag motions to animate your character.
Human Motion Library
Flexibility for customizing motion loops with Start(1S), Loop(2L), End Motion(3E)
Simply right-click to open the Action Menu for a entire list a frequently used Perform motions. The menu can contain voice, facial expressions, and body movements that can be custom designed by you.
G2 characters have up to 10 angles and are able to perform not only flat 2D motions but also 3D dimensional ones which greatly increase the possibilities for a character to perform in different perspectives.