Character Creation

Rig 2D Characters

from Images

The 2D Bone Editor has all the tools to structure sophisticated bone rigs. Users can use pins to constrain areas to selected bones, and optimize subdivision topology for smoother bending effects.

2D character rig - single bone 2D character rig

The easiest way to create a 2D character is by simply aligning bones along an image shape.

2D character rig - multiple bones 2D character rig

Setup intricate 2D character rigs using custom bone structures, with pins to define static regions.

create 2D character - house
Mask Editor for Advanced

Character Creation

  • When creating a complex humanoid sprite character, use the Mask Editor to cutout images into separate sprite layers.
  • Now you have the freedom to animate separate body parts, while defining layer orders in a character.

2D character rig - advance way of 2D character rig

Use color threshold, lasso, and brush tools to mask out images while defining the opacity level and feather edges.

create 2D character - line
2D character creation - custom 2D character creation

Layer Order Manager

  • Change the sprite layer order in the Layer Manager to determine their display priority (e.g. move one hand in front or behind body).
  • Select multiple parts, and drag to move them altogether to shorten the character creation process.
2D character creation - switch

Custom Sprite Editing

  • The Sprite Editor allows you to manage multiple sprites in a target body part such as; various hand gestures and mouth shapes for animation.
  • You can easily import new image sprites, or replace existing sprites.

G3 Character Template

To save effort on custom bone-rigging and key frame animation, we provide full facial and body rigged character templates to allow users to utilize shared bones structures while enjoying a huge library of cartoon motions.

2D character creation media insect

G3 Wings Template

Things with Paired Movements

2D character creation - media tree

G3 Spine Template

Things with Chain Movements

2D character creation - woman

G3 Human Template

3 types of actors; male and female, side and front angle.

2D character creation - horse

G3 Animal Template

3 Animal Templates - Dog, Cat, and Horse

2D character creation - media character

Vast Motion Library for any Designs

We take care of the hardest part of animation so that you don't have to, by letting you directly drag motions to animate your character.

2D character ctreation - library for humman 2d character creation

Human Motion Library

Flexibility for customizing motion loops with Start(1S), Loop(2L), End Motion(3E)

2D character rig - people UI

F = Front Motion     S = Side Motion

2D character rig - horse BG

Dog, Cat, and Horse Motion Libraries

sprite character - penguin>

Spine & Wings Motion Library

Bend, jump, roll or crawl like a snake

sprite character - insect UI>

Motion pairs for flapping wings, walking legs,
and floating arms.

sprite character - insect UI>
sprite character - character accessories

Accessories for Human & Animals

This doesn't get any easier, as you can quickly mix & match accessories on human or animal characters, to create unlimited styles and animation combinations in no time.

sprite character - accessories UI

Quick Perform List

Simply right-click to open the Action Menu for a entire list a frequently used Perform motions. The menu can contain voice, facial expressions, and body movements that can be custom designed by you.

sprite character - 2D character body animation
create 2D character - divide line
sprite character - G2 angel icon

Multi-dimensional G2 Characters

G2 characters have up to 10 angles and are able to perform not only flat 2D motions but also 3D dimensional ones which greatly increase the possibilities for a character to perform in different perspectives.

2d Character Creation - divide between G1 and G2
create 2D character - G1 character icon

Single-dimensional G1 Characters

  • Easy to build up, but can only perform in 2 angles - Front or Side(0, 315 degrees).
  • Able to use 2D motion library with identical angle settings (same character angle matches the same motion angle).
sprite character  - G1 character format