To export iContent and use them in other 3D softwares (e.g. Maya, Max, DAZ), or 3D game engines (e.g. Unity, Unreal), you
will need to purchase the export license version of the iContent. Export license is an upgrade of iContent License which
allows you to convert iContent into FBX, OBJ or BVH formats through the use of 3DXchange Pipeline.