ZBrush GoZ
with Character Creator

Character Animation & Asset Creation

Why GoZ?

By harnessing a robust character foundation bolstered by fluid interoperability, artists can rapidly transform intricate sculpts into fully animated characters. One-click transfer 3D assets between ZBrush and Character Creator to refine morphs, textures, clothing, hair, and accessories. Retain all the facial and body animation capabilities of CC characters, including motion libraries, motion captures, voice lip sync, and pose and animation editing. Plus, enjoy the advantages of a streamlined pipeline to major game engines and third-party tools.

ANIMATED CHARACTER DESIGN

CC Base Character Topology

Begin with a preliminary version of the fully-rigged CC base model; use GoZ to enhance its appearance through ZBrush sculpting or painting; and seamlessly return to CC. Marvel at the shape and texture transformation, accompanied by personalized facial and body animations.

Custom Humanoid Mesh

Export humanoid models to Character Creator for efficient automated rigging. Enhance facial customization by utilizing GoZ, allowing for versatile expressions and unique facial morph adjustments.

CUSTOM ASSET DESIGN

The seamless GoZ design loop positions ZBrush as an essential tool for crafting character designs and custom assets. Conversely, the streamlined sculpting workflow with Character Creator makes full-body modeling a breeze. Whether creating detailed clothing, shaping hard mesh accessories, or generating unique expression styles, the entire process becomes effortless with convenient single-click updates.

Hairstyle

ZBrush-sculpted hair seamlessly adapts to any head shape in Character Creator, while the beard and brows dynamically move with facial expressions. The hair cards also feature physics support, allowing them to sway naturally around for a more realistic effect.

Fashion

Craft detailed clothing designs in ZBrush and seamlessly transfer them to Character Creator. Transform the attire into lifelike fabric through the application of automatic skin weights, effective layer management, and realistic physics simulations.

Accessory

Rigid accessories like helmets, armor, and weapons can be securely fastened to specific body locations. Soft surfaces conform to the skin and drape over underlying layers, and are fully rigged to the skeleton with skin weights.

Morph & Texture

Save your sculpted ZBrush models as distinct head and body morphs for custom blending. Additionally, you can seamlessly incorporate polypaint into CC materials, simplifying the process of coloring the skin and personal items.

Expression Morph Design

Create distinctive expression styles by using GoZ to transfer chosen expression morphs from Character Creator to ZBrush, sculpt and edit their shapes, and then seamlessly update them on the rigged character.

FEATURED SHOWCASES & MASTER CLASSES