By harnessing a robust character foundation bolstered by fluid interoperability, artists can rapidly transform intricate sculpts into fully animated characters. One-click transfer 3D assets between ZBrush and Character Creator to refine morphs, textures, clothing, hair, and accessories. Retain all the facial and body animation capabilities of CC characters, including motion libraries, motion captures, voice lip sync, and pose and animation editing. Plus, enjoy the advantages of a streamlined pipeline to major game engines and third-party tools.
Begin with a preliminary version of the fully-rigged CC base model; use GoZ to enhance its appearance through ZBrush sculpting or painting; and seamlessly return to CC. Marvel at the shape and texture transformation, accompanied by personalized facial and body animations.
The seamless GoZ design loop positions ZBrush as an essential tool for crafting character designs and custom assets. Conversely, the streamlined sculpting workflow with Character Creator makes full-body modeling a breeze. Whether creating detailed clothing, shaping hard mesh accessories, or generating unique expression styles, the entire process becomes effortless with convenient single-click updates.
ZBrush-sculpted hair seamlessly adapts to any head shape in Character Creator, while the beard and brows dynamically move with facial expressions. The hair cards also feature physics support, allowing them to sway naturally around for a more realistic effect.
Rigid accessories like helmets, armor, and weapons can be securely fastened to specific body locations. Soft surfaces conform to the skin and drape over underlying layers, and are fully rigged to the skeleton with skin weights.