CC3+ BASE MODEL

Revolutionary Topology for Realistic & Stylized Humans

Delivering the finest digital characters is a core value of Character Creator, and the CC3+ topology is the fruition of this aspiration. Meticulous mesh enhancements, streamlined UVs, and robust skeletal rigs leave nothing to chance, ensuring that the exacting demands of digital sculptors and animators are not just met but surpassed.

Balanced Topology

Uniform quad surfaces and anatomic edge-loops optimized for animations and morphs.

Orderly UV Maps

High-res textures in UDIM layout focused on the head, torso, arms, and legs.

Seamless Pipeline

Automatic character setup enables full integration with popular platforms.

BALANCED TOPOLOGY

FULL BODY SOLUTION
  • One universal mesh can serve many purposes and conform into various physiques. 
  • 3D sculptors benefit from easy model subdivision and smoothing without mesh artifacts. 
  • Color-coded edge loops serve as a practical tool for highlighting anatomical landmarks, making them particularly useful when retopologizing characters based on scanned models.

Topology for Animation & Morphs

  • One mesh effectively adapted to all kinds of character shapes.
  • Joint Rings (blue) are designed for posing and animation.
  • Muscle Lines (magenta) are referenced for major joints, muscles, and feature alignments.
  • Color marks on CC3+ topology are designed as feature landmarks for character modelers, ZBrush artists (GoZ), or retopologized character from scan models.

Character Creator topology can accommodate people of all ages and body shapes.

DETAILED REGIONS
  • Hands and fingernails retain exceptional detail and fidelity even in close-up shots.
  • With more supporting geometry, the CC3+ base model is able to effectively emulate unique eye shapes, including fine wrinkles and other defining features.
  • The eyes are equipped with animation-friendly features, including dedicated meshes to simulate eye moisture and realistic cast shadows.
character creator 3 - quad mesh

Hands

character creator 3 - quad mesh

Eyes

The versatile eye mesh is capable of accommodating various eye shapes.

CC3+ topology ensures snug closure of the eyelids, resulting in perfectly natural blinks.

Tear line and occlusion mesh bring extra depth and vitality to the eyes.

SPECIALIZED FOR FACIAL PERFORMANCE

Expression Profiles

Select from two levels of expression profilesoffering a total of 200+ morphs, to suit your project requirements, and utilize the lip shape customizer for both CC avatars and humanoid characters.

Intuitive Controls

Harness time-saving tools that bring out the best in facial performances.
Character Creator: Muscle Panel | Expression Presets
iClone: Facial Controls | AccuLips | Facial Mocap

Dynamic Wrinkle

Liven up dynamic expressions with CC's comprehensive wrinkle system, which grants access to a range of powerful parameters, including wrinkle strength, redness, and rate of appearance.

DIGITAL HUMAN SHADER

The Digital Human shader is designed not only to craft incredibly lifelike digital humans, but also to facilitate skin color adjustments in iClone. Experience rapid, high-quality, real-time rendering suitable for both static art and live animated performances. Know More

digital human shader - skin sss & micro normal digital human shader - eyes & theet digital human shader - hair

OPTIMIZED UV MAPS

  • 4K texture maps for the head, torso, arms, and legs, ensuring the utmost level of character detail. 
  • UDIM UV layout for seamless texture painting and baking in ZBrush, Substance Painter, and 3D Coat. 
  • Head and neck UVs are merged into a single layout to enhance the quality of scanned heads and facilitate texture animation. 
  • Expanded UV spaces accommodate close-up details of the face and hands.

ZBrush Multi-Texture Baking

UDIM UV layout enables one-time multi-texture baking in ZBrush.

Cross-Texture Painting

Streamlined cross-UV painting between Substance Painter and 3D Coat, with integrated UV baking using Daz Transformer.

Tutorial   |   Preset File   |   Step-by-step Workflow

Enlarged UV Space for Enhanced Detailing

ADVANCED BODY RIGS & SKINNING

Improved Skinning for Natural Posing

  • Proper armpit positioning and supple shoulder volume. 
  • Improved skinning results in lifelike arm movements, including knee, ankle, and elbow flexions.

A-Pose for Clothing Design

  • A-Pose simplifies the process of skinning scanned clothing and seamlessly integrates with ZBrush.

CUSTOMIZABLE FROM MODULAR DESIGN

Modular Character Design

  • Effortlessly drag and drop assets to define diverse character styles. 
  • The content library provides an extensive array of character assets, encompassing morphs, makeups, hairstyles, clothing, accessories, as well as motions, gestures, expressions, and dynamic wrinkles.
  • A broader selection of assets awaits within Reallusion's Digital Character Ecosystem, Content Store, spanning the Marketplace.

Morphs + Skin Layers

  • Realistic CC3+ characters are built with high-res normals and their corresponding morphs. See Ultimate Morphs.
  • Exchangeable assets include Skin, Makeup, and Morphable Hair, Eyelash & Nail. 
  • Added morph entries for Eyelash and fingernail adjustments.  

ASSET CREATION PIPELINE

Blender

Load professionally-rigged characters from Character Creator for use with Blender sculpting tools, letting auto setup handle all material settings and empower morph creation. Blender Pipeline >

GoZ

With the one-click GoZ process, you can sculpt the character's body, hair, and clothing with ZBrush and send the results back to Character Creator.
ZBrush Pipeline >

Scan

Online-sourced 3D characters require substantial preparation before their integration with the animation pipeline. Reallusion's groundbreaking "scan-to-animation" pipeline enables 3D scan studios to effortlessly transform scanned models into fully-rigged characters. When imbued with AI-powered controls, these digital actors come alive with remarkable realism.

3D PLATFORM SUPPORT

UNREAL ENGINE

Reallusion Auto Setup tool can transfer characters, assign Digital Human shaders and deploy characterization for both Unreal Engine 4 and 5.
See more >

UNITY

Reallusion provides Unity tools that ensure visual consistency between iClone and Character Creator, granting full control over character appearance through Unity's HDRP Digital Human shader. See more >

OMNIVERSE

The CC Omniverse Connector combines a comprehensive character generation system with ready-made motions and limitless creative possibilities within NVIDIA Omniverse. See more >

Comparison of CC Base Generations

CC1 CC3 CC3+ Game Base
Character Base Bone Count 139 100 100 72
Polygon Count: All elements
*Including Full Body, Eyeball, Teeth, Tongue, Tearline (CC3+ only), Eye Occlusion (CC3+ only)
16,830 16,457 17,683 8,723
Polygon Count: Full Body
*Including Head and Body
10,620 13,100 14,046 5610
Polygon Count: Head
*Including Eyelash, Tear Ducts
3,120 3,734 4,758 1,466
Polygon Count: Body 7,500 9,366 9,288 3,944
Mesh Count: Head to Body Ratio 41% 39% 51% 37%
Texture Count 5 6 6 1 /2 /6
(Single / Eyelash / Multi)
Enhance Eyes with Tear Line and Occlusion Mesh (added in v3.2)
UDIM (added in v3.2)
ExpressionPlus - Blendshapes & Expression Sets (added in v3.4)
Supporting Facial Hair Content (added in v3.4)
Shader Digital Human Shader
Morph & Skin Adjustment Morph and Skin Templates
Dynamic Texture Editing (Appearance Editor) (SkinGen)
On-screen Sculpt Morph
Morph Slider Adjustments
Content Creation Creating Morph Sliders
Character Auto Rigging (Adjust Bones to Fit Morph)
Bone Adjustment
Set T-Pose to Correct Initial Pose for Animation (added in v3.2)
Clothes Auto Skinning
Cloth Skin Weight Editing
Facial Hair Editing
Character Pipeline Transformer (Daz, Poser, iClone) (Daz G3 & G8 only)
Retopologize Base for High-Poly Normal Bake (added in v3.2) (Daz, Poser) (Daz G3 & G8 only)
GoZ
LOD Generation
*Powered by InstaLOD
Polygon Optimization
Remeshing
Material Merging
Material Merging Compatible with .rlHead
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