CC WRAP

Your Model. Fully Rigged in CC

Instantly Convert Humanoid Models to CC Bases

Streamline your 3D character creation workflow with CC Wrap. Transform custom sculpts and AI-generated humanoid models into fully rigged CC Bases with clean topology. Automate mesh wrapping and character rigging to prepare your models for facial and body animation, accelerating your production pipeline.

SUPPORTS DIVERSE SOURCES & SHAPES

Whether sourced from 3D scans, high-poly sculpts created in ZBrush or Blender, or AI-generated meshes, any humanoid character can be wrapped to CC topology and transformed into a fully rigged CC5 HD Base character — ready for morphing, dressing, and seamless integration with the entire CC ecosystem.

Diverse Meshes Diverse Meshes Diverse Meshes
Diverse Meshes Diverse Meshes Diverse Meshes

HOW IT WORKS

Streamline character conversion in three intuitive steps — from joint detection and point alignment to mesh refinement. Freely revisit each step to fine-tune the wrapping process and achieve an optimal fit to CC character topology.

Step 1

Detect Joints

Powered by AccuRIG technology, the system performs an initial skeletal analysis to accelerate the landmark placement process.

Step 2

Align Points

Place corresponding landmark points between the CC Base and your target character to establish an accurate surface mapping.

Step 3

Refine Mesh

Use brush tools to fine-tune the mesh alignment and project surface details onto the CC Base, faithfully reproducing every detail of the original character.

FLEXIBLE POINT MAPPING

Choose the mapping approach that fits your character and workflow. Template-based mapping leverages AccuRIG rigging to automatically detect landmark points for an accelerated start, with options to define facial features, finger count, and toe count for non-standard characters. For a completely unrestricted approach, Free Points lets you define the number, order, and position of every point freely.

  • Template-based Template-based Template-based
    Template-based

    Suited for most humanoid characters, including non-standard body types.

  • Free Points Free Points Free Points
    Free Points

    Built for complex characters or creators who prefer complete manual control.

FROM RETOPOLOGY TO FULLY RIGGED CC CHARACTERS

Once the wrapping process is complete, your model becomes a fully rigged CC character, ready for facial and body animation. Seamlessly integrated into the entire CC ecosystem, it supports shape morphing, dressing, hairstyling, and more.

Mesh Comparison

TOPOLOGY PRESETS FOR ALL CHARACTER TYPES

Finger Anatomy

Flexible finger-count options support a wide range of hand types, from standard humanoid hands to stylized, creature, and gloved designs.

Preset Samples

5-finger 4-finger 3-finger 2-finger Fingerless

With & Without Preset

Face Anatomy

Choose from four face topology presets based on ear and nose configurations—Default, Earless, Noseless, and Earless & Noseless. Supporting human, stylized, and creature faces, these presets provide optimized topology for diverse facial structures and animation needs.

Preset Samples

Default Earless Noseless Earless & Noseless

With & Without Preset

Toe Anatomy

Whether your character has standard toes, claws, or a toeless design for shoe-wearing builds, dedicated presets ensure clean and accurate topology every time.

Preset Samples

5-toe 4-toe 3-toe 2-toe Toeless

With & Without Preset

Smart Editing Tools

1. Point Guides

View point numbers and positions in the upper left corner to track your mapping progress at any stage.

2. Focus Point

Automatically jumps to the next missing point with one click. Enter a point number to instantly locate any placed point on the model.

3. Wrap Parts

Choose Full Body, Head, or Body to begin placing points. The system guides you to the lowest missing point in range, and you can switch sections at any time.

4. Camera Pivot & Sync Camera

Set a camera pivot to rotate the view around a fixed center for faster navigation. Enable Sync Camera to sync both viewports and jump to the same position with ease.

5. Wrist Direction

Rotate individual joints to align with natural human body orientation. Proper wrist alignment in particular significantly improves the accuracy of subsequent landmark detection.   More >

MESH REFINEMENT

Auto Projection

After correct topology alignment and refinement, a single click projects and transfers all surface details from the source mesh onto the wrapped result.

Refine Topology with 3D Brushes

A set of purpose-built 3D brushes lets you sculpt and fine-tune the wrapped mesh with precision. Clone restores the default CC topology, Erase reverts to the initially generated topology, Move repositions vertices, Smooth softens surface transitions, and Project transfers source surface details directly onto the mesh.
View the CC Face Topology Guideline (PDF) >

Move Brush

Reposition vertices to align with body contours and CC topology.

Smooth Brush

Refine and soften surface transitions.

Clone Brush

Restores to the default CC topology.

Project Brush

Transfer surface details directly onto the mesh.

Erase Brush

Revert edits to the initial wrapping result.