ANIMATION-READY
CHARACTER

Animate with Complete Body and Face Rigs

FROM CREATION TO GAME DESIGN

QUAD BASE

Quad Face Character Base for Optimal Results


GAME BASE

Optimized Game Base Character for Game/AR/VR/Mobile

  • Game Base Characters can be derived from any Standard CC Character.
  • Retain visual quality after mesh simplification.
  • Compatible with CC Morphs, Skin Presets, and Outfit System.

Simplified Bone Structure for Facial and Body Animation

  • CC bones optimized identically for game engine compatibility.
  • Fully-rigged 10K polygon characters with detailed facial and body performance.
  • Compatible with iClone character animation tools and mocap system.
  • Access to full set of Facial Morphs for lip sync and emotional expression.

Merge Materials for Game Performance

  • Bake all character materials into one texture for minimal draw call.
  • Keep materials in separate UV maps for game avatar component exchangeability.
  • Merged texture resolution ranging from 512 to 4K.
  • Double the Normal map resolution during texture bake to keep fine mesh details.

Bring Your Characters to Life In No Time

Load, Save, and Custom Pose Design

Stuck in the dreaded T-pose? Well, no longer is that the case with the new posable functionalities in Character Creator. Now you can pose your character in all sorts of ways for improved testing. You can even change the clothes of the character and do other modifications while posed!!

Load iMotion

You can also drag-and-drop an iMotion into CC to apply the first frame of the animation to the character and use as a single frame pose.

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Pose Editing

Character Creator meets the highest standards of human bone structure and HumanIK motion editing systems. The Post Editing functions give you more freedom to pose your characters and test out their foot contact settings.

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