The new Character Creator 2.0 (CC2) comes with updated visuals for industry standard PBR shaders, allowing users to import PBR textures made with 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality.
Additionally, we have introduced an Appearance Editor and a brand new PBR-based dynamic texture generator that give users full procedural authoring over Metal, Wood, Leather, and Fabrics - pushing visual realism to a new high. For previously owned Non-PBR content, CC2 offers several ways to get legacy content ready for PBR rendering. Users will find that a visual upgrade has been provided for all older assets.
Dynamic Texture Editing
Generate Leather Materials
Choose from a range of base leather patterns like cow, crocodile leather, and others to recreate authentic leather works.
Aging & Weathering
Add more realism to your leather with edge wear, wrinkles, folds, scratches, and grit.
Custom Multi-material Designs
Use Color-ID maps to define different material allocations, complete with contrast and varnish, to give additional design variations.
Custom Wood Materials
Freely define your own wood products by combining custom strains, knots, cross grains, rot effects, along with color varieties.
Aging & Weathering
Give your wood material a rough-authentic look by adding paint peels, gashes, scratches, normal depth, and edge wear.
Multi-material & Varnishing
Polish your wood with sanding, and varnish coatings for a combined material look. Add patterns and marks by using the Plaid and Decal tools (transparent PNG).
Generate Metallic Materials
Start your metal works from pre-defined metal types like: pure, faceted, dotted, chainmail, or platemail. Alter the tiling scale, or load your own images to define the patterns.
Rust & Abrasions
Let metals oxidize and reveal their true nature. You can add surface abrasions, blemishes, or rust in recessed area, for truly rough and dingy surfaces.
Dirt, Dust, & Painted Metals
Combine multiple metal types to give contrast. Simulate crease paint marks, or dust gathered on the top surface for an even more realistic look.
Generate Fabric Materials
Create your fabric from predefined garment types like: cotton, denim, linen, lycra, nylon and wool. You may alter the tiling scale, or load your own images to define specific patterns.
Aging & Weathering
Add dust, dirt, stains and edge wear to give your garments a truly authentic real-world look.
Custom Multi-material Design
Use Color-ID maps to define clothing for different parts such as; leather in the collar, main body portion tiled with graphics patterns, or the chest area is stitched with a decal logo.
Custom Texture Input & Multi-Material Design
Convert Non-PBR Content to PBR Visuals
Users can either convert a fully-dressed character with traditional shaders to PBR shaders at once, or work with selected objects and materials for single conversions. (i.e. Character Creator can automatically turn traditional specular maps into rough metallic ones.)
Intuitive UI Design
PBR Editing and Enhanced Color Adjustment Interface
The new Color Adjustment interface unifies all color adjustment parameters in one pop-up panel so that you can multi-select target materials, click on the desired texture channels and instantly modify them. The same interface can effectively help improve PBR roughness and metallic texture adjustments, as well as softness and image inverting.
PBR Appearance Editor
Instead of a long list of adjustment options, the new Character Creator 2.0 PBR Appearance Editor has organized its interface into a hierarchical list, allowing users easier access to target channel via a scene tree structure.
When users load a non-PBR cloth asset, the editor automatically transfers all mesh data for procedural material processing. It can also layer effects such as blemishes or edge wear directly to your custom textures.
The UI Structure of PBR Substance
Realistic Rendering from Image Based Lighting (IBL)
Illuminating your characters with natural lighting is now possible thanks to Image Based Lighting. You can switch between different IBL effects with the Atmosphere library, or you can load your own High Dynamic Range Images (HDRi) in EXR or HDR formats.
You can also soften the sky background to achieve a more natural DOF viewing experience; sync the IBL to the sky sphere, alter the IBL view angle, or change the background color to create different light schemes at one time.
See tutorial: Intro to Lighting & Shadow