Never underestimate the power of a 3D prop, it can be turned into a character, a piece of cloth, an accessory, or even hair. Users can separate mesh nodes of a prop to make it animatable, edit prop shape, change the materials, or make props real-time friendly with polygon reduction.
Supporting both OBJ and FBX files, dragging in a FBX file will prompt choosing the data type. Non-human objects can also be set as 3D Props.
Other than a single piece of mesh, a 3D prop can contain multiple sub-items with node hierarchies, or bone rigs.
Extract, merge, rearrange node hierarchies, skin weight edit, pose edit, mesh edit, and polygon reduction.
The first step to animate a 3D prop is to well prepare its animatable parts, CC has all the tools to combine mesh elements or separate sub items, also be able to extract items from selected faces, and make them into a new prop.
Creating fully animatable objects with sub-prop, mesh and node editing capabilities.
Once meshes are turned into a sub-item or a prop, attach them to a selected parent, or detach them to keep them isolated. Props can be attached to a character as an accessory too.
Use the Edit Mesh tool to change the mesh shape or use the Skin Weight tool to refine the skin bone relation for best posing quality.
Any object with bones can be set with spring effects, adjust how heavy, bouncy, and how strong the spring chain reacts to the animation. Find the right spring type, rotation or translation, suitable for the desired dynamic performance. See Manual >
Extract a mesh to individually adjust its materials (color, opacity, roughness, metallic) without affecting the material of its parent source. This provides the flexibility to create more design variations.
Props in Character Creator can be exported to any 3D software or game engine for further animation editing. CC props are supported by iClone native features, such as timeline, curve editing, and physics simulations.
With the included InstaLOD technology, Character Creator gives highly flexible polygon reduction to characters and props
In most cases, the high polygon reduced mesh can keep high visual details without noticeable degradation. Optional UV Merge and texture size reduction are also supported.
Polygon reduction also works for props with skinning and bone rigs, which gives real-time performance for animating props originally made by high-poly geometries. Generate several levels of detail for the same animated prop.