Spring Physics for Any Object
Auto React to Primary Animations
Adjustable Spring Behaviors
Spring Rig Templates
Spring bones can connect several elements of an object into one cohesive structure. CTA lets designers interlink several graphic elements with branches of bones and control how tightly or loosely they are attached.
10 Instantly Used Presets
Choose among 10 Spring presets representing different material qualities: from stiff to rubbery and hefty to wispy.
Dedicated Spring Groups
Apply multiple Spring settings to the same object by adding additional bone chains for different Spring groups and set up distinct behaviors.
Fine-tune bounciness, speed, gravity, and limit bone rotation angles to customize Spring behavior and define squash and stretch to boot!
Spring physics can react to all types of movement from simple transform keys, mouse-driven facial puppet, and live performance made by facial tracking or motion capture.
Spring physics behavior is largely determined by the bone structure of an object. Embedded Spring presets include 20 typical spring bone settings: Finding the most eligible template as a starting point of a Spring animation is quick and easy.
Besides the potential of adding bones to props, 14 samples and 14 templates are also provided for direct usage. The bone structures of these samples and templates are designed with the most commonly seen objects in mind, making it easy to find suitable starting points.