Easily create unlimited combinations of various body shapes and sizes with unique facial features.
Dress up by mixing and matching different clothing pieces and customizing fabric materials.
All characters are rigged and animation ready. Choose from hundreds of motions already in the library.
Besides vivid emotional expressions, save time on making dialogue animations with natural lip-sync.
Shape the body and face with a massive array of options for quickly morphing a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for iClone.
Use the Motion Puppet panel to preview and record a motion sequence for your character.
Get your character and animation into Unity3D and use the 3rd Person Character Controller to set up your 3D avatar. Learn how to instantly adopt the Mecanim motion system.
Learn how to make your characters talk by recording or importing audio to quickly create lip-sync animation.
The Motion Puppet panel has an assortment of customizable motions to add to your character performances. You can even make further edits with Motion Layer and HumanIK.
Once your animation is ready for export, learn how to collect the full performance of face and body motions, and send to 3DXchange to setup your FBX output.
This demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.
Learn how to create custom animations in iClone by using pre-made motions as well as a variety of other tools such as Direct Puppet, Motion Layer keyframe editing, and constraints on different body parts.
This tutorial covers various material settings that you can manipulate within your Unreal project, to get the best results for Character Creator and other iClone character imports.
Learn how to create Blend Spaces and Animation Blueprints within the Unreal Engine in order to, move your character around your game environment, and be able to activate your facial animations.
Learn how to create a rig asset that will allow your CC rig to be compatible with motions from other types of bone rigs, as well as how to harmonize the default pose of both the characters so the motions will be accurately translated from one rig to another. Download the CC to Unreal Rig Reference file >
The Complete iClone solution with add-ons that allow you to create custom characters, mocap with Kinect, add lip-sync & facial expressions, and final export to any game engine.
Create variety of characters using 3D morphs, texture designs, and clothing options.