651 issues found

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Suddenly I tried to click open the file as usual, but the layer key did not show up....More
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Bug
Submitted by tokyozyouhou

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Whenever I try to open iclone8 while loading it is crashing. I am not able to find a sollution for this....More
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Submitted by induthurisala

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There is nothing can be done to customize them.
Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error.
Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
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Bug
Submitted by 4u2ges

1

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Assigned
I tried to use Accuface on iclone 8.4 it not working anymore how can I fix it...More
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Submitted by j.jadet

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Assigned
Hello,
Windows 7 Pro 64 /32GB Ram, not tested on Win10
- New Project...More
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Submitted by K_Digital

1

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Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix

2

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Active
I would like to ask you to add mocopi to your list of motion action list softwares and suit ?
He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers
We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
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Submitted by sitesazy.com

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Assigned
1. Open a new iClone project.
2. From the content tab, select the default Kevin character and bring him into the scene.
3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
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Bug
Submitted by james978

6

Votes
Active
it would be great if provide an Bridge to Cascadeur for iClone ...
https://cascadeur.com/
iClone >> Cascadeur >> iClone...More
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Submitted by davood.kharmanzar

0

Votes
Not Reproducible
Hi,
I have some issue need to fix now.
Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More
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Submitted by gruppy492
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