1.Make the "mini viewport able to be any size you want. 2.Give it the option to be reference cam. So like mini video player that is sync with the timeline . This will be very helpful for mocap cleanup 3. Ability to have multiple mini viewports not just one...More
Dear Reallusion, This might sound a bit harsh but I think those words put it well my frustration: I just got a new computer and I want to setup Reallusion Hub and all my software - but HOW/WHERE THE FUCK DO I DOWNLOAD IT? The Reallusion.com is clustered with all kinds of offers and trial...More
I have tried using both keyboard and gamepad hotkeys to switch modes during the motion director, but they don't work. The hotkeys seem to be setup properly, I set a certain mode to trigger if I hit F2, and the other for F1, but I will start MD, and press F1 or F2 and nothing happens. It seems...More
I added new sbsar files to the directory where the substances are. In version 7, I then saw them in the iclone content. In version 8 I see only the original 22 materials. If I move the new material to an object from a separate windows window, the material is applied. Why don't I see material...More
Here is a conversation with me and Rampa: The wrinkles system you have is great: https://www.reallusion.com/contentstore/character-creator/pack/3d-characters-wrinkle-essentials/default.html...More
Dear Team Reallusion, The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
Works with various AI Plugins *For realistic voice overs that can change sound, ambience, *Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More