1131 issues found

0

Votes
Assigned
when you scroll in a modify tab (or ANY tab) to find a certain parameter its very easy to accidently change values in the select boxes ...
You expect the software to scroll the CONTENT of the tab, but it changes the VALUE!!
It took me a while to realize this strange behaviour .... and i was...More
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Bug
Submitted by c68

0

Votes
Not Reproducible
Hi there,
I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
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Submitted by ryan_384622

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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  •  2005
Submitted by paul.vanderlaan

0

Votes
Released
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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Submitted by par_479942

0

Votes
Released
It goes for both CC and IC. Not sure if it is a bug or it was done intentionally.
If intentional, I wonder why it was done?
Yes, Hair do not perform well when Soft vs Soft is enabled. But that is NOT the reason to disable it completely, when the hair is at the scene!...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good.
It looks like a "jump"
When you unlink it it should stay at the same position....More
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  •  625
Submitted by ahingel

0

Votes
Not Reproducible
Mesh Emitter does not work.
I just tried this tool and cannot see emitted meshes.
To repeat the problem add Mesh Emitter and start simulation. Nothing happens. Also, meshes are not emitted when testing any particle applications with Mesh Emmitter: falling blossoms, jackpot coins, meteor and...More
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Bug
Submitted by RoughDude

0

Votes
Active
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
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Submitted by jeff.davies

0

Votes
Active
I was under the impression I could lip synch a character, so my situation is like this.
I have 3D Mesh and Boned Cat,
I am trying to work out how to convert it or map it to be able to use the lip synch....More
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  •  679
Submitted by tipton

0

Votes
Closed
On the Hotkey manager it should be the hitting the 'V' key would allow you to roll the camera. It seems like both the hotkey and the entire tool doesnt work. It doesn't work if you remap the key. When you try to access it from the icon bars by clicking down from the orbit tool, it's always...More
  •  1
  •  600
Bug
Submitted by davidmaximo