69 issues found

1

Votes
Not Reproducible
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink.
This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
  •  11
  •  1740
Submitted by hansolo007

0

Votes
Closed
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time.
Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
  •  6
  •  762
Submitted by cwalcwal1

1

Votes
Assigned
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters
Using:
iClone 8.33...More
  •  4
  •  337
Submitted by james978

5

Votes
Active
Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
  •  4
  •  629
Submitted by Supa Cinematics

0

Votes
Not Reproducible
When I work with CC5 or HD character, after few minutes PC starts laging, then totally freezes (hard reset is needed).
Live link to Metahuman or exported fbx causes weird bones distortions (broken foot fingers, narrow shoulders etc)
specs Win11, i9, RTX5090. 96 GB RAM (IC_8.6)...More
  •  3
  •  394
Submitted by Modifystudio

0

Votes
Released
1.When I press transfer character from iclone to unreal 5, the program doesn't respond immediately.
2.You will have to wait for a very long time, which was never a problem in the previous version (8.52).
3.Sometimes the program becomes unresponsive and stops working....More
  •  3
  •  810
Submitted by sunokichstudio

1

Votes
Active
According to the Reallusion website, Leap Motion is still an option: https://mocap.reallusion.com/iclone-motion-live-mocap/leap-motion.html
The information on this page says: "Leap Motion Profile for iClone only supports Leap Motion Controller 1 & Orion v4.0 or v4.1 SDK."
The Reallusion site...More
  •  3
  •  559
Submitted by navdawg1

4

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
  •  3
  •  611
Submitted by hansolo007

3

Votes
Active
Hi I have purchased iClone and Unreal Engine Plugin but when trying to use Face puppet I get an error saying " There is no matching profile for the target character CC4 Extended". Please Help...More
  •  3
  •  2691
Submitted by realmfxstudios

0

Votes
Not Reproducible
Steps:
Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX
Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More
  •  2
  •  414
Submitted by ce_pitts