Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink. This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time. Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters Using: iClone 8.33...More
Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
When I work with CC5 or HD character, after few minutes PC starts laging, then totally freezes (hard reset is needed). Live link to Metahuman or exported fbx causes weird bones distortions (broken foot fingers, narrow shoulders etc) specs Win11, i9, RTX5090. 96 GB RAM (IC_8.6)...More
1.When I press transfer character from iclone to unreal 5, the program doesn't respond immediately. 2.You will have to wait for a very long time, which was never a problem in the previous version (8.52). 3.Sometimes the program becomes unresponsive and stops working....More
According to the Reallusion website, Leap Motion is still an option: https://mocap.reallusion.com/iclone-motion-live-mocap/leap-motion.html The information on this page says: "Leap Motion Profile for iClone only supports Leap Motion Controller 1 & Orion v4.0 or v4.1 SDK." The Reallusion site...More
Hello, Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
Hi I have purchased iClone and Unreal Engine Plugin but when trying to use Face puppet I get an error saying " There is no matching profile for the target character CC4 Extended". Please Help...More
Steps: Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More