168 issues found

0

Votes
Closed
... and it delete everything located after ( Cf. screenshot).
So how are we supposed to managed "multi-layer" recordings as suggested in the documentation?...More
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Submitted by jlucfree

0

Votes
Not a Bug
New feature in IC8 latest version . ie thumbnail animation not working even with animation checked ,. Others have reported this in forum .
. Is the featue intendeed to work only for certain animations?...More
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Submitted by 0oseven

2

Votes
Active
Dear Team Reallusion,
The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
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  •  426
Submitted by uvz

0

Votes
Not a Bug
Steps to reproduce:
- new project
- add character...More
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Submitted by oberdoofus

0

Votes
Assigned
Upon trying to connect iClone 8 with Rokoko through the Motion LIVE window, this error appears:
Received unknown data, please try either way to recover:
1. Please try to connect again....More
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Submitted by alex.dai

8

Votes
Active
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible.
In either iClone, CC4 or both.
Thanks...More
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Submitted by wintoons

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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Submitted by par_479942

0

Votes
Closed
Pose Manager is not available for IC8 and there is no way to mass transfer poses from .poslib files into IC8.
Anyone dependent on poses has to stay on IC7, due to lack of Pose Manager in IC8.
Link to Pose Manager:...More
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  •  378
Submitted by Strife

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
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Submitted by Ascensi
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