168 issues found

0

Votes
Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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  •  61
Submitted by Ascensi

0

Votes
Not a Bug
Sorry RL but i found another bug :-(
- Load any CC3+ Char
- Use any Pose...More
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  •  54
Submitted by K_Digital

0

Votes
Active
Quadrupeds, octopeds etc will greatly benefit!
Example duck walks & other moves, dogs, cats, goats, sheep, bears (would help create more moves for my polar bear and other animals quicker)...More
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  •  61
Submitted by Ascensi

0

Votes
Not Reproducible
I am trying to make it so my character collides with an object, like lying in a bed. But no matter what I do, turn on collide of the object, set the colliders of the character, their bodies go right through the bed.
What is the trick to make the character not go through the bed. Why is it...More
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Submitted by jrussellh

0

Votes
Released
Dear Reallusion team,
I'm facing a new bug where Iclone 8.51 crashes when trying to delete objects or characters from a scene.
- Some objects or characters can be deleted, while others don't....More
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Submitted by LABRATS

0

Votes
Released
在时间线上制作关键帧,安装ctrl+拖动关键帧
软件崩溃
最新版8.5...More
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  •  71
Submitted by 814395235

0

Votes
Active
Dear Reallusion team,
as the title says, linking a prop to a character or another prop and unlinking it at a different position, reverts the prop to its original starting position. Video-link attached to replicate the issue
https://youtu.be/jtuQHauaw1o...More
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Submitted by LABRATS

0

Votes
Active
Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
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  •  87
Submitted by keigo

2

Votes
Active
Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own.
At times, a simple render is all that's needed...More
  •  1
  •  95
Submitted by RowdyWabbid

0

Votes
Released
Twisted deformotion of the thumb:
1:The standard character creato4.0 always occur Twisted deformotion of the thumb
2.The non-standard CC with the bone ofmiximo is normal...More
  •  1
  •  142
Submitted by 15954039493
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