When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
I am trying to make a loop of an animation, where they do one thing and then try to reverse the animation, so it starts in the same place. And if you try to merge these animations together, rather than merging the original animation plus the reverse animation, the system merges the original...More
Dear Reallusion team, (another day, another bug) I've encountered a bug several times, which brings Iclone 8.51 to crash instantly when altering textures inside the "Adjust Color" panel....More
It would be incredibly useful to have the ability to layer multiple animation clips on top of each other in iClone 8 like in many other programs eg. Unity . Blend animations more easily and selectively mask specific parts, such as applying just the hand movements from one pre-existing clip...More
We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More
*Reallusion Tech responded about Vertex assignment and soft cloth that there is currently a technical problem working together with cloth vs cloth but.. I believe it's your cloth tracking with vertex assignment having a conflict with Clothing assigned with soft cloth and using cloth in general...More
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
Hi guys, just wondering if you can add video/frame sync between AccuFace and iC8 playbar in a Scrub audio type function and jump to frame in the AccuFace Window<---this especially. That way we could quickly jump to points that might not be as accurate to almost do facial rotoscoping. In the...More