I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
I am exporting a character to UE 5.3 and using Subivision Mesh. If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt If the subdivision level is 3, then the import into the UE ends with the crash of...More
Hi Good software in motion terms, cuz no software like this can u animate in real time. But i notice some features are missing, i know those are difficult, but those would be good to make the 3d model more realistic. For example wrinkles, motion onto breast to make boucing, compression, expansion...More
Hi I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :) The things that the software needs to rock on and be unstoppable is the following things:...More
Hi all, In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans. For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which. It would also be ideal if it were possible to substitute the animations just...More
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More