117 issues found

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Hi
Good software in motion terms, cuz no software like this can u animate in real time. But i notice some features are missing, i know those are difficult, but those would be good to make the 3d model more realistic. For example wrinkles, motion onto breast to make boucing, compression, expansion...More

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Import facial animation data from FBX. An FBX of same format as what iClone exports when exporting clothed character.
iClone currently does this with body animation data. Can repimport FBX into iclone for further edit to body animation track.
The same for facial animation track would really...More
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Submitted by emmanuel.68.777

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Votes
Closed
When using Unreal Live link to transfer a character the process runs until it reaches a point as shown in the attached image as produced. Then nothing further happens. From the task bar I can see that the two Unreal apps are working, however, after several minutes (+/- 15 minutes) they will...More
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Submitted by oceanguide1

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Votes
Not Reproducible
I cannot use the tool.
STEPS
Split the clip at the point I want to create direction change...More
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Submitted by Casanuda

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Votes
Assigned
I work with high width resolutions projects (> 6200px width). If I keep the viewport on that resolution (see attached example), and the render window is set for render images, iClone always crashes when I try to save the project.
To replicate it, make a new project (empty or not), set the...More
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Submitted by Andrés Moya

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Votes
Released
Dear Reallusion team,
The option in the face puppet motion tool to record it at 50% speed no longer works. Currently the only way to work around this issue is to set the timeline speed to a lower speed. I always record animations at a lower speed, so this is an essential option for me.
Best...More
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Submitted by LABRATS

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Votes
Assigned
Steps to reproduce
1. Go to Edit > Preferences (or use Ctrl + P)
2. Change the Preset to Maya...More
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Submitted by soareallusi01

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Votes
Active
This has only happened for years, so I finally decided to post this.
In CC4, send character to IClone.
Then once IClone opens, add a point light....More
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Submitted by Data Juggler

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Votes
Assigned
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami

0

Votes
Not Reproducible
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated.
Repeating heavy undo processing increases the probability of forced termination in the same way.
Please modify the program...More
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