119 issues found

0

Votes
Active
The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
  •  0
  •  147
Submitted by Auroratrek

1

Votes
Active
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
  •  0
  •  140
Submitted by martin.mejzlik

0

Votes
Active
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
  •  2
  •  133
Submitted by martin.mejzlik

2

Votes
Active
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
  •  0
  •  130
Submitted by martin.mejzlik

1

Votes
Active
Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
  •  0
  •  156
Submitted by martin.mejzlik

1

Votes
Active
Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
  •  0
  •  135
Submitted by martin.mejzlik

0

Votes
Assigned
Thumbs are importing incorrectly. This problem "may be coming" from an extra bone that Reallusion doesn't process well. I didn't have this problem until recently when I upgraded my mocap system. At that point, the "Claw hand" appeared. I've tried several solutions, but as I studied I noticed...More
  •  2
  •  183
Submitted by elec_pikachu

0

Votes
Active
is there a way to create custom ipuppet motion to use them with the motion puppet tool? would be awesome if we could add any motion there and just mask the parts we want so we can mix it with other motion...More
  •  0
  •  149
Submitted by ahingel

0

Votes
Active
I've been in touch with the troubleshooters who advised that this functionality was set by design because of visemes conflicts or some other mumbo jumbo. That doesn't make any sense to me. I should be able to copy a simple sound attached to a character, like birds chirping, to another character...More
  •  0
  •  149
Submitted by trevorama

3

Votes
Active
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant.
Attached comparison of export options....More
  •  1
  •  221
Submitted by Jaydead
1 ... 3456 7 891011 ... 12