Following the instructions found at https://www.youtube.com/watch?v=VMwmBHTEaQ0 , I’ve imported several sequences into UE 5.6. In some of the sequences, one of the characters has reverted to an A-pose and has stopped animating. I'm using the ActorGroup add-on in iClone to add groups of animated...More
Hello Reallusion Support Team, I am a professional 3D animation creator and a heavy user of iClone. I am writing to report a critical issue regarding the 'Look At' feature when recording via Unreal Engine Live Link. [Issue Summary]...More
I think, since this is a 1000 $ plugin, you could overhaul the menu in iClone. Why is it not possible to have the same grouping as in the scene view? Would make the export process much more fluid if you want to send bigger crowds to unreal. Even Sort by Name is not possible, why?...More
Programs like Marvelous Designer now feature metahuman .dna import to facilitate accurate draping of garments. It would be extremely useful to be able to import metahuman dna into Character Creator 5 and iClone 8 for those of us whose characters are metahumans, because animating with the metahuman...More
https://www.dimocap.com/en/agimocap.html hello I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
Clicking on the Live link in Iclone 5 an error says, "IC Ominiverse Connector is not compatible with the Current version of iClone. Please check Nvidia Ominiverse for updates" See below the screen shot of the problem....More
I use Accuface to capture a facial mocap from video. The eyes and eyelids are a bit out of sync so I go into the Curve Editor with those sampled to copy and paste from the left side to the right. As soon as I paste the keys, it crashes. This used to work for me in the past. I tried with the...More
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More