Hello. I am a user of Character Creator and Iclone programmes. I am writing to you about a problem with importing animation in BVH format from Mocopi. The point is that before everything worked fine, I transferred the file to Iclone, the programme detected that it is Mocopi motion profile and...More
I'm not sure if anyone else is having this problem but every time I try to export an animation all of my textures are being deleted off my models and scene so the project is blank, I've even tried lowing the resalusion andf still the same issue, this has never happened to be me before (I've...More
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More
After selection of Edit Motion Layer, there is no tool pop up panel, no IK / IF tool, no add keyframe tool. Only solve is manually select model's points, make movement, and then manually add keyframe. For what you charge for software, would be great if it there were less bugs....More
Overpriced hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More
Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone. https://youtu.be/pj7oBRJdbgE...More
The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More