******This should be filed under GENERAL however there is no check box in the form to select that option.****** Hi all, Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
The recorded animation in Unreal using Live Link and Recorder has some missing frames. Repro steps: - Live Link iClone scene with mutliple characters (we had 9 all also with props)...More
I made an animation with Caterpillar: https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles I transferred ground meshes from UE to IC and made terrain....More
Upon trying to connect iClone 8 with Rokoko through the Motion LIVE window, this error appears: Received unknown data, please try either way to recover: 1. Please try to connect again....More
When I transfer characters with Unreal livelink, i get errors with the feet. If a character is wearing heels, the feet are deformed. If I livelink with a file made in earlier versions of Iclone, the bones are collapsed. I have to re-transfer them to make them work, but even still, if they have...More
When character has been attached with something, e.g. I attached sunglasses to avatar, it transferred into unreal engine via live link, but activating link does nothing to show up in subject role window of livelink source of unreal engine 5.2 and 5.6. And all other assets stop show up in there...More
Hey guys I have a two characters in a scene, that are both saved with a rokoko animation, and acculips with face puppet. One character has the issue where it is super slow to export, but there other is fine. When exporting 500 frames, it seems like there is no issue, but when it is 5000...More
Programs like Marvelous Designer now feature metahuman .dna import to facilitate accurate draping of garments. It would be extremely useful to be able to import metahuman dna into Character Creator 5 and iClone 8 for those of us whose characters are metahumans, because animating with the metahuman...More