It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
I’d like to suggest that Reallusion consider (if not already under consideration) integrating technology similar to the AnimaX project (which can be found at https://anima-x.github.io/) into the future version of iClone or as a compatible plugin. AnimaX allows AI generated animation of rigged...More
Control rig for IK biped / humans supplied with iClone 8 is great, this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples • Four-legged (or more) animals...More
hello, in previous version, I had no problem with import morph creator,. I use blender to change the shape, then import it again to morph creator, same vertex, same mesh, everything work...More
Iv'e listed this under IC8 but as content manager is common to IC8 and CC4 this appies to both The way template content is installed is disorganised and illogical. I just spend 3 minutes looking for a hair prop in a system that claims to make content management easy...More
Please considder to restore the old content manager, or at least give it as a module we can install, like you did in Iclone 7 with the smart gallery. I work with Iclone for over 9 year and have loads of content, have my own system organizing my content manager, like in the prop, character...More
Breaking clips wont allow you to change its length afterwards as there are no animaiton data, only the last freeze frame Steps to reproduce: 1. New project...More
Hi! As shown in the picture, I would like to suggest Technical team of Iclone to create a Free hand line drawing tool in order to allow users to draw easliy a plane to hide some needed objects in a scene. I am working on using HDR captured with a 360 camera. HDR pictures captured by this way...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More