168 issues found

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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  •  357
Submitted by doubblesixx

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
  •  3
  •  394
Submitted by HEAT_TEAM

0

Votes
Released
This bug is back : https://www.reallusion.com/FeedBackTracker/Issue/TimeLine-Impossible-to-add-keys-they-shift-to-the-left
On some frames, iclone adds 2 keys on the same frame instead of modifying the existing keys.
Modify frame 2647 or 2656, iClone move the key, but on frame 2652 iClone...More
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  •  1141
Submitted by Saeder

0

Votes
Not Reproducible
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good.
It looks like a "jump"
When you unlink it it should stay at the same position....More
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Submitted by ahingel

9

Votes
New
Let me start by saying that Morphs handling by Morphs Creator in IC8 has been improved.
For the most part importing OBJ files has been stabilized in many aspects.
There are however some critical issues which need to be addressed in both IC8 and CC4....More
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  •  567
Submitted by 4u2ges

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
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  •  652
Submitted by FallenNInja

0

Votes
Released
All the avatars I created with 3DXchange 7 have an incorrect behavior with iClone 8.
The following tools do not work with it:
- Motion Puppet...More
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  •  1226
Submitted by Saeder

0

Votes
Not a Bug
1. Import Ch15_Non_Pbr character
2. Convert motionfile Walk_with_Rifle - ( exported from mixamo for this Character )
3. Dragging this onto the Animation track or double click in filebrowser...More
  •  3
  •  1378
Submitted by doubblesixx

0

Votes
Active
I am currently following the issue same as here.
https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758
However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
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  •  55
Submitted by SDC_CHT
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