Steps to reproduce the problem: 1. Set your Undo Times in Preferences to 100 for safety. 2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
This feels like a no-brainer to work fast, selecting a bone while in Edit Motionlayer mode make curve editor follow selection to jump between curves fast. Selecting a bone now, then manually finding it within the small searchwindow in Curve editor is un-intuitive and slow....More
Iclone has made giant leaps in the 3D industry in recent years. But like many consumers or customers, the end results are the game changer. That's why I think iclone could benefit from finally having a better rendering engine. The one it has is already very good, but it could need more refinement...More
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters) Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
Hi. My name is Viachaslau. I am a user of your products CC and Iclone. I think this is a masterpiece and I am very grateful for your work. I would like to express my wish. In the CC and Iclone settings under Real-time Render Options I can specify the maximum texture size for real-time previews...More
Final test record (drivable) car animation in Unreal with Take Recorder and add character + animation (iClone to Unreal Live Link transfer motion) https://www.youtube.com/watch?v=B1IS0IeLcG0...More
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible. In either iClone, CC4 or both. Thanks...More
Hi, Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone. This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
https://www.dimocap.com/en/agimocap.html hello I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More