89 issues found

1

Votes
Not Reproducible
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps:
Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate.
Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
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Submitted by benhairston

0

Votes
Active
Dear iClone Tech Support Team,
I hope this message finds you well. I am writing to seek assistance with a persistent issue I've been encountering regarding cloth stretching when enabling physics in iClone.
I have diligently attempted various troubleshooting steps to address the problem, including...More
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Submitted by megaoutput

0

Votes
Active
Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
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Submitted by Ascensi

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
So, every time I render a picture out in iclone, there is a blurred line around the characters.
I want to print stuff out in huge format and this will be to visible.
I attached a print screen in Iclone withs is crystal clear and a cutout of a render with the blur line ( markt by the red arrow...More
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Submitted by Rottadamic

0

Votes
Released
if you enable toon shader, the shadow doesnt cast on the floor if you enable that floor as dummy but to receive shadows
this was working in iclone 7
see attached images...More
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Submitted by ahingel

0

Votes
Active
I have projects created in iClone 7 that have an aspect ratio of 2048 x 858. In iClone 8, if I open the project via the file menu, the viewer aspect is correct but if I open a project by dragging and dropping from the File Explorer into the viewer, the vertical gets stretched to fill the default...More
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Submitted by jeffkirkland

0

Votes
Active
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
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Submitted by Ascensi

0

Votes
Active
You may have heard Unity Acquired Ziva for an undisclosed amount some time after financial backing of ***7 MILLION DOLLARS*** in seed funding https://youtu.be/CMfSqZdj5KU?t=577 Bringing a more simplified and available solution to Reallusion and users, I feel rich and somewhat robbed (just...More
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Submitted by Ascensi

0

Votes
Not Reproducible
Hi,
I have some issue need to fix now.
Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More
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Submitted by gruppy492